Noaani wrote: » See, this is where you were not paying attention.
ThornyDevil wrote: » I really hope this game does well from launch. The one thing I find unsatisfying in current MMOs is that classes are either too restricted (not enough choice) or lack class identity. So far, with 64 classes to choose from we can't say classes will be restricted and I am glad that IS is going for a Archeage type of class combos. However, my concerns go to class identity. In Archeage, you hardly get a feel for the class. For example, from the classes to choose from in AoC, would the Falconer play with a Falcon? Do you guys think classes will have that class identity as per their names?
ThornyDevil wrote: » I always play wizard classes (warlocks, shamans, mages, priests) but heck if they pull off a falconer in this game I am 100% rolling one. Py'rai (wood elf) or a Vaelune (desert folk) falconer for me!
ThornyDevil wrote: » Noaani wrote: » See, this is where you were not paying attention. And if you would have paid attention yourself this thread wasn't meant to talk about class design but class identity which are two very disctint topics. All your posts are on class design and if you want to talk so much about it, it might be better that you start a different thread on that topic.
Azherae wrote: » Ironhope wrote: » Noaani wrote: » One of the main statements that you have talked about was in relation to Steven and Jeff answering a question that was basically "will the game have a trinity system in PvE combat". In answering that question, you somehow managed to find an answer to the question "will secondary class choices enable us to change our role in a PvE setting". . I did not misinterpret the context in which the question was asked/asnwered, I'm aware of it and I believe it does indicate what I was refering to. It's really easier to just block Noaani, in every situation I'm aware of. If Noaani has something worthwhile to say that actually supports an argument, which they sometimes do, someone else will probably actually respond to it and quote it. If you see no quote, following a Noaani post, just assume it's 'the usual'. It's a great filter for if you have limited time.
Ironhope wrote: » Noaani wrote: » One of the main statements that you have talked about was in relation to Steven and Jeff answering a question that was basically "will the game have a trinity system in PvE combat". In answering that question, you somehow managed to find an answer to the question "will secondary class choices enable us to change our role in a PvE setting". . I did not misinterpret the context in which the question was asked/asnwered, I'm aware of it and I believe it does indicate what I was refering to.
Noaani wrote: » One of the main statements that you have talked about was in relation to Steven and Jeff answering a question that was basically "will the game have a trinity system in PvE combat". In answering that question, you somehow managed to find an answer to the question "will secondary class choices enable us to change our role in a PvE setting". .
Atama wrote: » I will say I really do hope that the augments from secondary classes make it feel like the class name.
Noaani wrote: » Atama wrote: » I will say I really do hope that the augments from secondary classes make it feel like the class name. Have to agree with this, even if I don't think it is possible. A Falconer, as an example, needs to be a ranger (with the ranged combat bias and nature affinity that goes with that), but with a pet falcon. Anything else would be off. The problem is, many people that have played a game like WoW would have a specific opinion about the Hunter class. As a Hunter in Ashes is a fighter/ranger, it is likely to not meet the expectation many have for it - it won't "feel" to them like a hunter should feel. Shaman is another class that may feel off to people coming from WoW, as a Shaman in Ashes is very much going to be a pet class. The same can be said of people coming from other games. If you came from either EQ game and rolled an Enchanter in Ashes, I would wager that it will not be what you are familiar with - nor would a Templar if you are coming from EQ2. So, while I do think they need to do what they can to get the class to feel as the name would suggest, in many cases this isn't going to be possible, as players will come to the game with preconceived ideas about what some classes should be, based purely on the name.
Atama wrote: » Noaani wrote: » Atama wrote: » I will say I really do hope that the augments from secondary classes make it feel like the class name. Have to agree with this, even if I don't think it is possible. A Falconer, as an example, needs to be a ranger (with the ranged combat bias and nature affinity that goes with that), but with a pet falcon. Anything else would be off. The problem is, many people that have played a game like WoW would have a specific opinion about the Hunter class. As a Hunter in Ashes is a fighter/ranger, it is likely to not meet the expectation many have for it - it won't "feel" to them like a hunter should feel. Shaman is another class that may feel off to people coming from WoW, as a Shaman in Ashes is very much going to be a pet class. The same can be said of people coming from other games. If you came from either EQ game and rolled an Enchanter in Ashes, I would wager that it will not be what you are familiar with - nor would a Templar if you are coming from EQ2. So, while I do think they need to do what they can to get the class to feel as the name would suggest, in many cases this isn't going to be possible, as players will come to the game with preconceived ideas about what some classes should be, based purely on the name. That’s not what I mean. Nobody should come to this game and expect a class to match what they played in a different game. They will be disappointed if that’s the case. But that’s nothing unusual. Games frequently share class names and yet the classes might barely resemble each other. That’s nothing we not Intrepid should worry about; it’s both irrelevant and inevitable. On the other hand, “hunter” means something different from what you see in WoW. So does “shaman”, and “warlock”. As long as the augments make you feel like what those names really mean in multiple games and stories, then I think that’s a big accomplishment to me. I want a Shaman to be more naturalistic, it might not drop totems like WoW did but who cares, they didn’t invent the term. If a Hunter has some means of tracking prey, great, that fits. A Warlock should have some dark powers, perhaps summoning demonic entities but maybe involving other themes like feeding off of souls, or sacrificing your health for power. That’s what I mean when I say I hope the augments fit a theme matching the names. I don’t want them to imitate other games; I’d even be disappointed if they did because I expect Steven to have more imagination than that.
Atama wrote: » I want a Shaman to be more naturalistic, it might not drop totems like WoW did but who cares, they didn’t invent the term. If a Hunter has some means of tracking prey, great, that fits. A Warlock should have some dark powers, perhaps summoning demonic entities but maybe involving other themes like feeding off of souls, or sacrificing your health for power. That’s what I mean when I say I hope the augments fit a theme matching the names. I don’t want them to imitate other games; I’d even be disappointed if they did because I expect Steven to have more imagination than that.
Dygz wrote: » Hmmn. Yeah. It will be interesting to see the different kinds of Summons available to a Warlock. But also will be fascinating to see what a Shaman Summons vs what a Warlock Summons.
ThornyDevil wrote: » I wasn't too impressed so far by the spells expect a few but I think the mage was the most underwhelming. During a presentation of the classes by 1 youtuber, he said "the fireball is well as you'd expect... just your standard fireball". I don't know at what point mages just became elementalists by default but it would have been refreshing to see a "spammable" be a little different from all your standard MMOs.