Wulfenthrad wrote: » Though my main concern is how will you manage differences in character levels?
Wulfenthrad wrote: » For example, how will a mid-level player be able to utilize it when, six to twelve months down the road, most players are in the end game?
Wulfenthrad wrote: » Or perhaps you can get something akin to an xp booster as a reward for doing pvp quests that boost xp gain, which could be extremely useful for players who are already at max for leveling their gatherer and crafting skills.
Jahlon wrote: » So everything you described is basically forced PvP, which Ashes has, but in the form of PvP Themes.
Jahlon wrote: » Either that, or the things you have mentioned involve killing other players through the flagging system, which would be detrimental to your development due to corruption.
McShave wrote: » I think the idea of pvp quests and xp from pk would be great if they had a "dark route" for player progression. People want to be the bad guy sometimes, and it would be cool if you could do that with in-game mechanics, questing, and storytelling. Don't think this is gonna happen tho, it would reek havoc in the playerbase as there would be a lot more griefing type gamestyles which are always bad.
Ironhope wrote: » McShave wrote: » I think the idea of pvp quests and xp from pk would be great if they had a "dark route" for player progression. People want to be the bad guy sometimes, and it would be cool if you could do that with in-game mechanics, questing, and storytelling. Don't think this is gonna happen tho, it would reek havoc in the playerbase as there would be a lot more griefing type gamestyles which are always bad. I mean, is wpvp between people of the same level (or close to) questing in the same area that serious of a ''griefing''?
Boanergese wrote: » Yes. You are basically removing the corruption system that the developers are implementing.
Boanergese wrote: » My nine friends and I will ambush you as we level our characters..
Boanergese wrote: » You never have 1 on 1 fights in MMO games.
Boanergese wrote: » and higher-level players went to level 1 zones and started killing new players so they couldn't level