Wulfenthrad wrote: » So, my question is, how would players interact with each other with, say, a ten level difference to one another? Would you still want to bring the other player along to your activity for the extra pair of hands, or would you simply not bother the "dead weight" and stick to a smaller party? On the flipside, would you be able to meaningfully participate in a group if you're well under the average level of the group?
Wulfenthrad wrote: » If you're being ganked by a higher level player should you reasonably be able to escape, or even win, with skillful play? Or would you simply have to hold the L?
Dygz wrote: » Seems to be a focus on Adventurer level. Keep in mind that people might be wanting to bring with them characters who are Max Crafter Level/Low Adventurer Level.
George_Black wrote: » Now for the PvE side... I dont like it when mmos let newbies lv up together with higher lv group members, or when they scale the world to a players Lv, or a groups combined Lv power.
mcstackerson wrote: » Dygz wrote: » Seems to be a focus on Adventurer level. Keep in mind that people might be wanting to bring with them characters who are Max Crafter Level/Low Adventurer Level. Yes, which is kind of what the discussion is about. If vertical scaling from your adventuring levels is too high, trying to bring someone who has a low adventuring level would end with them constantly being one shot. Not a very enjoyable experience.
Dygz wrote: » mcstackerson wrote: » Dygz wrote: » Seems to be a focus on Adventurer level. Keep in mind that people might be wanting to bring with them characters who are Max Crafter Level/Low Adventurer Level. Yes, which is kind of what the discussion is about. If vertical scaling from your adventuring levels is too high, trying to bring someone who has a low adventuring level would end with them constantly being one shot. Not a very enjoyable experience. I think that is more a matter of how much aggro a Low Level Adventurer generates when near a Max Level mob - and how well Max Level Tanks are able to mitigate that.
Wulfenthrad wrote: » So, my question is, how would players interact with each other with, say, a ten level difference to one another? Would you still want to bring the other player along to your activity
daveywavey wrote: » Wulfenthrad wrote: » So, my question is, how would players interact with each other with, say, a ten level difference to one another? Would you still want to bring the other player along to your activity It's called Cannon Fodder!
Wulfenthrad wrote: » Personally I feel that there should be meaningful interaction between players, even if their levels are considerably apart. I also think Intrepid is aware of this and is designing classes with this in mind. With classes like mage and cleric getting abilities such as black hole, raise, and damnation which are more "static" abilities compared to those that get continuously stronger as you level up, at least to my knowledge, within the first ten levels.. I also think that in larger events, such as castle sieges, individual levels won't matter as much due to the sheer scope of the battle.
Wulfenthrad wrote: » But, what are your thoughts on the matter? Should level discrepancies be a common occurrence in a group, or should players "stick to their own lane"? If so, what range of levels do you deem acceptable? Let me know in the comments below.