Iridianny wrote: » Noaani wrote: » The cash shop can not be changed without affecting the game or the company. If you get rid of it, Intrepid need to either increase the subscription - which will see many players opt out of the game - or add a box cost - which will see many players opt out of the game. You are looking at things only from your perspective, not taking other perspectives in to account at all - and then claiming the rest of us are doing just that. I see. You are reliant that the sub price will not change because there is a cash shop. That's not necessarily fact and many video game companies have changes their monetization after the game is released. It's okay to rework something while the game is in development if it might be a better option. People can change their minds without "trust being lost."
Noaani wrote: » The cash shop can not be changed without affecting the game or the company. If you get rid of it, Intrepid need to either increase the subscription - which will see many players opt out of the game - or add a box cost - which will see many players opt out of the game. You are looking at things only from your perspective, not taking other perspectives in to account at all - and then claiming the rest of us are doing just that.
Azherae wrote: » Now you're getting into a different type of 'disrespectful' territory. They told us their plans. In detail. And told us that they will be transparent about whatever they can. Other people explain those plans to you. You would have an argument if you were saying 'no, you misunderstood what they said'. But you're not. You're saying 'things could change' and now you're saying 'do you think they told you everything' (with the implication that somehow this would allow things to change). If you can't at least respect Intrepid's promise and claim, why even bother engaging on the subject?
Iridianny wrote: » It's okay to rework something... like a cash shop... while the game is in development if it might be a better option.
Noaani wrote: » However, the cash shop is here from the start, so there is no room to be upset about it. You either accept it, or you don't.
Iridianny wrote: » Noaani wrote: » However, the cash shop is here from the start, so there is no room to be upset about it. You either accept it, or you don't. Why? Why can't it be brought up like every other issue? There's no harm in sharing a counter perspective and some rp grievances with this way of monetization before the game is even released. Now is the time to change things hence why they have discussion boards!
Noaani wrote: » Even if we assume that it would be acceptable for them to do this, no one has presented them with a better option.
Iridianny wrote: » A free trial gets people into the game. It's worked forever. A slight raise in monthly subs is not crazy when it's been $15 for mmo's since 2004. Runescape was $5 and now is $11. I think an mmo of this quality could double in price from what it was for the best mmo in the early 2000's. Also, $60 box price is standard since the 90's. People freak out when these prices change, so they'd rather add microtransactions instead of just making to cost upfront realistic and fairly compensated.
Azherae wrote: » So to me you're just saying "I expect there to be cosmetics that are relevant to RP for a nontrivial number of people and Intrepid is going to try to force those people to buy the cosmetics". That's the most charitable interpretation of your argument I can see from where I am. Enlighten me.
Karthos wrote: » I don't understand how you people aren't getting this!!!!!!
Karthos wrote: » Guys, you don't understand. If only the game was made how he wanted, it would be fine, but since it's made how other people wanted, it needs to be fixed so it's what he wanted. I don't understand how you people aren't getting this!!!!!!
Iridianny wrote: » All cosmetics are relevant to RP. This game is an RPG. Why do they think it will be enough for revenue if a cash shop doesn't affect but a nontrivial number of people?
CROW3 wrote: » Karthos wrote: » I don't understand how you people aren't getting this!!!!!! I clearly need to hand my degree back in. *shuffles away*
Iridianny wrote: » If it wasn't a relevant topic about the game, you wouldn't be commenting.
Iridianny wrote: » Noaani wrote: » Even if we assume that it would be acceptable for them to do this, no one has presented them with a better option. A free trial gets people into the game. It's worked forever. A slight raise in monthly subs is not crazy when it's been $15 for mmo's since 2004. Runescape was $5 and now is $11. I think an mmo of this quality could double in price from what it was for the best mmo in the early 2000's. Also, $60 box price is standard since the 90's. People freak out when these prices change, so they'd rather add microtransactions instead of just making to cost upfront realistic and fairly compensated.
CROW3 wrote: » Iridianny wrote: » If it wasn't a relevant topic about the game, you wouldn't be commenting. That's an interesting assumption.
Noaani wrote: » Iridianny wrote: » Noaani wrote: » Even if we assume that it would be acceptable for them to do this, no one has presented them with a better option. A free trial gets people into the game. It's worked forever. A slight raise in monthly subs is not crazy when it's been $15 for mmo's since 2004. Runescape was $5 and now is $11. I think an mmo of this quality could double in price from what it was for the best mmo in the early 2000's. Also, $60 box price is standard since the 90's. People freak out when these prices change, so they'd rather add microtransactions instead of just making to cost upfront realistic and fairly compensated. A free trial is a viable way to get people in to a game several years after it has launched. I expect to see one 18 - 24 months after Ashes launches. $15 a month is standard for MMO's. This is what Intrepid - a company with no track record - needs to charge in order to get people to look at the game. At least for the first year, this figure simply can not be altered. A $60 box price is what Intrepid are trying to avoid. This is a barrier to entry for many people that could happily pay $15 a month. Even if a free trial existed, this $60 box cost would be a barrier for many people. However, that $15 a month subscription fee doesn't cover the cost of both maintaining/running the game, as well as developing new content. So, a second revenue stream is needed. Since Intrepid have determined that adding a box cost will keep players away from the game, and that $15 is the most they want to charge for a subscription (at least to start) a cash shop is the only option left available to them. So, what Intrepid need to do in order to not have a cash shop is come up with a revenue stream that isn't a box cost at all, and doesn't involve increasing the subscription fee, yet has the potential to make decent profit.