Geronimo wrote: » Iridianny wrote: » All cosmetics are relevant to RP. This game is an RPG. Why do they think it will be enough for revenue if a cash shop doesn't affect but a nontrivial number of people? I'll say it again, the cosmetic shop is not only for RPers.
Iridianny wrote: » All cosmetics are relevant to RP. This game is an RPG. Why do they think it will be enough for revenue if a cash shop doesn't affect but a nontrivial number of people?
Iridianny wrote: » I'll say it again, you keep ignoring the idea of community polls for art releases which would have a better effect on the "influence" you want to have on the art direction of this game.
Iridianny wrote: » I guess so if you have nothing better to do with your degree than comment on video game forums that are irrelevant to you.
Geronimo wrote: » @Iridianny earlier you yourself said that 25% of the players need to use cosmetics as a core part of their gameplay. This means 75% do not need to use cosmetics as a core part of their gameplay. However, you are proposing a solution to force 100% of the players to pay additional money to support the 25% minority. The 75% do not want to have to pay any additional money for something they will not use at all. Hopefully you see why you are not getting any agreement here.
Iridianny wrote: » Geronimo wrote: » Iridianny wrote: » All cosmetics are relevant to RP. This game is an RPG. Why do they think it will be enough for revenue if a cash shop doesn't affect but a nontrivial number of people? I'll say it again, the cosmetic shop is not only for RPers. I'll say it again, you keep ignoring the idea of community polls for art releases which would have a better effect on the "influence" you want to have on the art direction of this game.
Iridianny wrote: » Yes, I understand you value the 75% being not at all affected over the 25% being severely affected, but perhaps everyone could be minorly affected so that the game doesn't lose 25%.
Iridianny wrote: » How about this... no box cost, no cash shop, $19.99 a month plus pay for extra character slots? There's an easy alternative monetization idea. There's lots of them!
CROW3 wrote: » If 80% of the whining comes from 20% of your customers, increasing your customer segments outside that 20% may offset the revenue impacts of carte blanch eliminating 80% of the noise. That's what you call 'a worthwhile investment.'
Karthos wrote: » It's like me walking into Taco Bell and saying "I don't like Burritos, you need to make me Spaghetti".
CROW3 wrote: » Karthos wrote: » It's like me walking into Taco Bell and saying "I don't like Burritos, you need to make me Spaghetti". Well, wait - did you take the time to explain to Taco Bell how they can shift their entire price structure to accommodate your demand for spaghetti?
Iridianny wrote: » ItsFayne wrote: » So you like cosmetics but just have an issue with where they come from? Hello! Yes, I love cosmetics and I think they are an important part of any mmo. Hence why cash shops are successful. However, when I pay my monthly fee like everyone else, I shouldn't necessarily have what I find most enjoyable about the game be charged extra for. I stated many alternatives to that extra revenue in this thread and how it affects gamers like me! Also, how it could make the game more enjoyable in the longevity to make cosmetics earned and not just cash grabs. Here's an example I've stated before: You are roleplaying as your character being able to fight dragons in a fantasy world. Some people play in a different way. AoC said there are many types of progression besides combat. That was a core principle. You can be a mount breeder, a tavern owner, a baker, etc... They were trying to appeal to people who enjoy social aspects of mmo's with their principles of making many paths of progression and not the typical xp to level 100 and done. Hypothetically, I should be able to be a (for example) baker as my gameplay when I pay my monthly sub. Now, it the "baker" costume costs $20 on the cash shop, my entire gameplay has a barrier to entry that no one else had. It's not about the one costume, though, this could be hypothetically said about any cosmetic that they charge extra for. By this logic, I prefer a box price. I'd rather pay $60 once than $20 multiple times to get the furniture for the shop, the different costumes, etc, etc, etc. If you are the 1/4 of the player base that is wanting to play this part of the game, it now has the burden of being monetized.
ItsFayne wrote: » So you like cosmetics but just have an issue with where they come from?
Iridianny wrote: » The free trial is at the beginning to get many people hooked so that the box cost can come after for a "full download". Then, you can charge per month after that. Or, they could just charge more than $15, say $19.99 and people wouldn't freak out over a $4 difference like is being assumed.
Karthos wrote: » t's like me walking into Taco Bell and saying "I don't like Burritos, you need to make me Spaghetti". I'd get laughed out the door. This is why people are not "understanding" your points. You are asking for Spaghetti in Taco Bell.