Geronimo wrote: » It sounds nice, I guess the most obvious con is that anyone who is not in a guild or is disliked in the guild they are in is totally screwed.
George_Black wrote: » Adventurer progression should be individualistic? What is this, eso? Dygz I dont understand how you still get the wrong impression about this game.
George_Black wrote: » If you two think that: 1) managing to explore the world 2) leveling up your combat class 3) gathering high lv raw materials will be a solo (individualistic) task, you are mistaken, big time.
Anarchy23 wrote: » Pretty sure its going to be highly Collaborative Progression.
Biccus wrote: » Everything I’ve heard about this game seems to point at the game being all about communities progressing the world forward together. With open competition/conflict for power within the world. Although all of your xp and levels will be your own and untradeable. I think it could be interesting to see an apprenticeship system for crafting.
Geronimo wrote: » @Orga How does that pan-out in Crowfall for people that aren't in a guild?
Dygz wrote: » I don't consider solo and individualistic to be synonymous. Especially not within the context of the OP.
George_Black wrote: » Before I even read, here is a rude post: You are giving as your insight from two games that came out yesterday, when AoC is attracting players from the golden age of hardcore mmorpging? As a guild leader? Just messing with you a little bit.
Dygz wrote: » It's "collaborative progression" - other players dictating how people must build their characters - which is toxic. The whole purpose of the Ashes class design w/Augments (along with any class can wear any gear and wield any weapon) is so that Adventurer progression can be individualistic while still synergizing effectively as a group.
Orga wrote: » I think I had more "pros & cons" in mind when I wrote this post originally. My bias is pretty obvious but i'd still like to hear other insights. Thanks everyone.