Schmuky wrote: » wait, this would be in addition to the normal trade post, not instead of it
Noaani wrote: » Schmuky wrote: » wait, this would be in addition to the normal trade post, not instead of it It still has no economic value. If you have an item, you then have the choice of trying to sell it on the regular market where you are guaranteed to get more for it, or at this auction where you have a significantly smaller potential market. All that would happen if this were added to the game is that the occasional city with leadership that doesn't know better would build this building, which would then go almost completely unused. The main benefit to this seems to be either the auction event itself, and the added drama it could create. Ashes doesn't need either of these. The game is already heavy in regards to things that demand your time while in game (sieges, monster coin events, guild and node wars etc). There is no need to add another to this list. The game also has plenty of means for inter-guild drama, and has no need for any more. So, basically you are proposing a system to create a second tier marketplace that won't be used, in order to add things to the game that the game already has plenty of.
Schmuky wrote: » ...but it would be fun
Schmuky wrote: » It can have RP elements, but it also can provide a gold incentive. If someone crafts 5 top tier swords, rather than put them up on the marketplace for 1k gold each, they can hold an auction, have the top guild come and bid on them, maybe making more, as the guilds will be incentivized to 1) get them themselves and 2) keep them out of their rivals hands I think it adds to the diplomatic/social encounters between guilds, with a solid effect on the PvP.
Voidwalkers wrote: » This would feel more like a hassle for most items traded in the game, save for a few extremely rare items, e.g. server-unique legendaries that are actually worth auctioning off in such an event-ish style. 99.9% of the time ppl would just want to able to buy what they want quickly & conveniently. And even in such rare cases, as others have said, you can do it in game without a system.
tautau wrote: » If you wonder how much fun this might be, try this: This weekend go to an actual auction. It could be an estate auction, some place selling old refrigerators, jewelry, real estate, baseball cards, anything. Hang around an hour or so, listen to the conversations, watch the people. I'll bet you a dime that you have a lot of fun, much more fun than looking at an online Amazon auction even if it might be less efficient. Since the point of playing AoC is to have FUN and since real auctions are FUN, I think that we should not have trade channels and other artificial 'efficiencies' in the game. Just like fast travel makes the game both more efficient and worse, so might trade channels.
tautau wrote: » Since the point of playing AoC is to have FUN and since real auctions are FUN