CROW3 wrote: » Still haven’t seen a reason to justify a player driven server switch.
Noaani wrote: » Percimes wrote: » Yeah, most issues are overblown. One player here and there changing server doesn't make much of a difference in the grand scheme of a server. A large guild moving all at the same time could be problematic. . And how do you allow for one player to transfer servers, without also opening it up to full guilds? The only way to do that will just piss players off. Additionally, how do you stop players transferring to a new server with an inventory full of rare crafting components that have not been unlocked on the destination server? Again, the only way to accomplish this will just piss players off.
Percimes wrote: » Yeah, most issues are overblown. One player here and there changing server doesn't make much of a difference in the grand scheme of a server. A large guild moving all at the same time could be problematic. .
Percimes wrote: » A few months latter no one would care.
Noaani wrote: » Percimes wrote: » A few months latter no one would care. You being a solo player shouldn't affect your opinion on this, honestly. Do you really want to play a game where the most wealthy players are those that pay to have goods transferred to other servers for profit? Because that is what server transfers do.
Dygz wrote: » We're playing a game where we commonly lose stuff - especially various forms of Node progression. Server merge razing all Nodes to Stage 0 would be due to a World Event rather than due to a Siege. Just because you have recipes unlocked does not mean that you have unlocked the resources to use those recipes. So, yes, everyone will be progressing the reborn world from whatever Levels they were at before the merge. Which means it should go faster than everyone starting over from Level 1. Legendary items from the previous worlds should not be an issue because that's baked into the lore of the new world rising from the ashes of the old world. 2 completely different worlds coming together is merely your hyperbole, so that is easily ignored. Highly unlikely that everyone will be starting on the reborn server at Level 50. Same as your assertion that unique items will now be doubled. There is no way for you to know whether people on those particular servers have the same unique items, but...even if they were doubled, that's fine because it is a reborn world for all, so the lore is inherently different. It's like traveling the multiverse to a parallel world - yes, there might be two instances of Excalibur on the new world. That becomes part of the new lore on the reborn world. We'd have to see what kind of rewards the "survivors"/reborn characters receive from participating in the server merge World Event. People will be disgruntled about server merges in any case.
Percimes wrote: » Wha? Is that a made up problem are there real cases of games/servers ruined by trans-server economics? Never heard of that being huge thing but I've never looked into that kind of news.
Anarchy23 wrote: » There are obvious advantages to defending
Noaani wrote: » Anarchy23 wrote: » There are obvious advantages to defending There are also obvious advantages to attacking. Nodes not being permanent I'd just a part of the game. It may well be that a server has jo high level nodes for you to move to. This is all just a part of the game, there will be times when you need to level a node in order to have a home.
Anarchy23 wrote: » Acting like i have no idea about AoC. I was just responding to your comments but I was trying to be respectful. You took everything I said and twisted it then said I don't know the overall ashes design well. But yea I also don't want to talk to you anymore.
Atama wrote: » Now, what I would like, however, is the ability to store the appearance of a character you made so that you can reuse it without going through all of the time and effort to recreate it. If the character creator is as robust as we've been led to believe it will be, redoing it by hand might be a nightmare.
Dygz wrote: » I didn't say you have no idea about Ashes.
Dygz wrote: » But... I'm going to end here because it seems like you don't really know the overall Ashes design well.
Dygz wrote: » Again, you don't seem to have enough of a grasp of how the game works for us to have a meaningful conversation..
Dygz wrote: » You say I ignored stuff you said and also say that I took everything you said and twisted it. Both of those can't be true.
Dygz wrote: » Losing Stage 6 Metropolises is part of the game.
Dygz wrote: » It's also unlikely that server merges will happen often.
Dygz wrote: » Again, servers being the same age is mostly irrelevant. What matters is what has and has not been unlocked on the server.
Anarchy23 wrote: » you would have the gear made from the recipes already, augments on that gear, over enchanting on that gear, maybe higher tier potions, large stock of high grade materials. 1 server could be far ahead of the other giving those players advantages the other server players or vice versa. Just because 2 servers are the same age doesn't mean one server won't be significantly father ahead
SirChancelot wrote: » You could just say they transfer with nothing.