Orga wrote: » My primary concern is that individualistic progression leads to a political environment where a player's value is distilled down to their individual ability to grind. I'm not saying this shouldn't be a factor at all, but I'm really turned off by the idea that my guild wont be competitive if not everyone in the guild is a no-lifer. There is value that all kinds of guild members bring that is more than their ability to wfh and 2nd-monitor grind. If one of my guild members write a discord bot to organize our community I want my community to be able to decide if we kit that member out in our limited bis gear, etc. My bias here is pretty obvious. Although a "con" to communal style progression is that exploits would be harder for AoC to control. Its easier to influence individuals through system tuning than it is to influence groups without taking away trade freedoms. Anyone see any mention of how much BoP or BoE there will be? I think I had more "pros & cons" in mind when I wrote this post originally. My bias is pretty obvious but i'd still like to hear other insights. Thanks everyone.
tautau wrote: » We have been 'trained' by the games we have played to equate 'level' with 'strength.' True, there is a strong correlation. But it appears that AoC is going to be a much more complex game. Max level won't take that long to achieve. Most players will then default to 'gear' = 'strength' as they have been trained to do in other games. True, there is a strong correlation. I suspect that we will have a LOT of players with 'max level & good gear' and not a whole lot to distinguish between them after maybe 9 months from release. Perhaps the strongest players will be those who have the rare ability to think differently, to not assume that 'what I learned to do in WOW is what I need to do here.' Even this far before launch, there are several other possible 'paths to power' that are being hinted at.