Taleof2Cities wrote: » Good points, @George_Black. To add to that, Intrepid already has several game systems that will necessitate players grouping up. The most obvious one is the node siege. But, caravans, world bosses, raids, dungeons, and other systems will also be players working together. Sometimes I wonder how Intrepid is going to get all this done. Even with a "flexible" release date.
George_Black wrote: » When I play a game I want it to be engaging.
Noaani wrote: » George_Black wrote: » When I play a game I want it to be engaging. No, you want it to be competitive. You conflate engaging, multiplayer and competitive all in to one thing. Any game system that isn't in this box is something you consider not worth having. It is perfectly viable for exploration content to be non-solo. Instanced raiding is by necessity non-solo. You can't complain about these things as being a symptom of MMO's becoming more solo. All they are is developers realizing that not all multiplayer content needs to also be competitive. Many players (most, I would argue) prefer cooperative to competitive gameplay.
George_Black wrote: » Noaani wrote: » George_Black wrote: » When I play a game I want it to be engaging. No, you want it to be competitive. You conflate engaging, multiplayer and competitive all in to one thing. Any game system that isn't in this box is something you consider not worth having. It is perfectly viable for exploration content to be non-solo. Instanced raiding is by necessity non-solo. You can't complain about these things as being a symptom of MMO's becoming more solo. All they are is developers realizing that not all multiplayer content needs to also be competitive. Many players (most, I would argue) prefer cooperative to competitive gameplay. You dont make sense. Are you sure you dindnt want to start arguying me with on a different thread, not this one?
Ehrgeiz wrote: » George_Black wrote: » Noaani wrote: » George_Black wrote: » When I play a game I want it to be engaging. No, you want it to be competitive. You conflate engaging, multiplayer and competitive all in to one thing. Any game system that isn't in this box is something you consider not worth having. It is perfectly viable for exploration content to be non-solo. Instanced raiding is by necessity non-solo. You can't complain about these things as being a symptom of MMO's becoming more solo. All they are is developers realizing that not all multiplayer content needs to also be competitive. Many players (most, I would argue) prefer cooperative to competitive gameplay. You dont make sense. Are you sure you dindnt want to start arguying me with on a different thread, not this one? You just dont "argue" with Noaani.
BlackBrony wrote: » This is what the majority wants. Games are a product, and if you want to make money you need to appeal and appease the majority. Games are a product to make money in the first place. Money is what matters. All is about money.
Myboyfriend wrote: » When playing the two mmorpg's Lost Ark & the retail version of World of Warcraft I've gotten a feeling of loneliness/isolation as the game doesn't seem to encourage playing with others outside of dungeons/raids. Will there be organic incentive to play /w others in AoC, like in classic World of Warcraft (I played/partied with more people in my single month of playing in the open world of classic WoW... .
McShave wrote: » I miss the good old days of trying to do a difficult quest, and someone comes by trying to do the same quest and you party up and achieve the task. When was the last time an MMO did that?