VmanGman wrote: » So your game design philosophy is to force casual players to not participate in PvP? You're saying that because casual players know that they WILL lose, they need to just sit there and take a beating. That sounds like awful game design. It's very clear that AoC is a game where time investment will result in better gear. Everything from the open world dungeons to most items being purchasable with gold and not soulbound leads to more time investment resulting in better gear.
Sylvanar wrote: » VmanGman wrote: » So your game design philosophy is to force casual players to not participate in PvP? You're saying that because casual players know that they WILL lose, they need to just sit there and take a beating. That sounds like awful game design. It's very clear that AoC is a game where time investment will result in better gear. Everything from the open world dungeons to most items being purchasable with gold and not soulbound leads to more time investment resulting in better gear. 1. Why are you so sure that casual players will always die to hardcore players? Who gets the jump matter in PvP, not to mention people would likely be travelling in groups. 2. Ratio of hardcore to casual player would be ridiculously highly skewed. So casual players can play amongst themselves for the most part. 3. Tell me one worthwhile game where time invested in the game doesnt matter. 4. Lets take your assumption and make gear irrelevant. Now lets say there are hundred fights between a player A who plays 40 hr/week and player B who plays 4 hr/week. How many matches do you think B will win? It would definitely be low enough that player B would want to quit. So, I dont see your point in making differences in gear minimalistic. Sure a low gearscore item of an epic tier should be capable of overcoming a higher gearscore item of epic tier, but I dont see why different tier gears have to mean so little. If ANY GAME makes my time investment in it irrelevant than what is even the point of playing the game? Just make a character, level up and done. You are "almost" as good as hardcore players now...yeah, no.
VmanGman wrote: » the only downside to gear not contributing to more than 20-30% of a player's power (which is still significant) is that hardcore players can't just steam roll casual players.
VmanGman wrote: » Taleof2Cities wrote: » At the same time, casual players should not expect instant gratification when it comes to the time commitment to get there. That's an absolute in most MMOs. Completely agree and I never asked for this. I am not asking for easy ways out or for 'carebear' design. I'm just asking that casuals aren't completely demoralized when they get clobbered without standing a chance by people whose gear makes the odds insurmountable. When that happens casuals will quit and the game will suffer greatly.
Taleof2Cities wrote: » At the same time, casual players should not expect instant gratification when it comes to the time commitment to get there. That's an absolute in most MMOs.
Azherae wrote: » 1. Both sides would travel in groups. 2. That's never how that works. 3. Do you auto-define games where time invested isn't as important, as 'worthwhile'? 4. Irrelevant wasn't said, also, skill can absolutely mitigate that, my training partners in certain games play 3-6x as much as me and it's even or in my favor. Some people expect their time investment to translate into gains in personal skill and then use that.
mcstackerson wrote: » He is talking about people who want to pvp but don't have the gear for it to be enjoyable. In some games, you need to grind for months to be able to stand a chance in a fight, which sucks for people who want to fight.
JamesSunderland wrote: » VmanGman wrote: » the only downside to gear not contributing to more than 20-30% of a player's power (which is still significant) is that hardcore players can't just steam roll casual players. The main downside is actually a less meaningful gear progression, with way less impactful gear upgrades to strive for which a lot of times can disencourage people from grinding the content required for that, and that's a big flaw for a MMORPGs. The important thing is to reach a nice balance where Gear disparity isn't simple the ultimate character power source completely disregarding player skill and even numbers like in Archeage and not making gear pretty much meaningless like in Guild Wars 2. I really don't think it would be acceptable for a player that just reached lv 50 equipped with the most basic lv50 gear to stand in equal footing against a lv 50 player with Epic World Boss Gear fully enchanted and maxxed out.
VmanGman wrote: » JamesSunderland wrote: » VmanGman wrote: » the only downside to gear not contributing to more than 20-30% of a player's power (which is still significant) is that hardcore players can't just steam roll casual players. The main downside is actually a less meaningful gear progression, with way less impactful gear upgrades to strive for which a lot of times can disencourage people from grinding the content required for that, and that's a big flaw for a MMORPGs. The important thing is to reach a nice balance where Gear disparity isn't simple the ultimate character power source completely disregarding player skill and even numbers like in Archeage and not making gear pretty much meaningless like in Guild Wars 2. I really don't think it would be acceptable for a player that just reached lv 50 equipped with the most basic lv50 gear to stand in equal footing against a lv 50 player with Epic World Boss Gear fully enchanted and maxxed out. I never said that a player who just reached level 50 should stand on equal footing with a max gear player. Please read what I said. Don’t argue against something that I didn’t say.
Dygz wrote: » Um. No. An RPG is fundamentally designed differently than an FPS. The RPG portion means that you should be able to build your character's skills to be insanely better than your own physical twitch skills. A character with max Dex and max Stealth should be able to Hide very easily from a character with low Wisdom and low Perception/Spot, regardless of the skills of the players. Especially if it's an FPS where the characters all have fairly standard stats and what matters is the gear you've picked up, they are two vastly different paradigms. But, that really has no bearing on everything else you wrote. I think VmanGman's focus on gear is exaggerated. Of course, we will have to play to know for sure.
VmanGman wrote: » You should reread my post. I never said that your time investment needs to be irrelevant. Please read and understand what I’m saying. Don’t argue against something that I didn’t say.
Sylvanar wrote: » VmanGman wrote: » You should reread my post. I never said that your time investment needs to be irrelevant. Please read and understand what I’m saying. Don’t argue against something that I didn’t say. You are saying that time invested in upgrading gear should be CLOSE to irrelevant cuz you want casual players to stand on CLOSE footing after spending paltry amount of time compared to hardcore players. Hardcore player doesnt need to no-life the game to own a casual player anyway. By definition they can do the same with even worst gear.