Jahlon wrote: » Because 2s are a lot harder to balance, for all the reasons you already stated. 2v2 allows you to run a non healer pair, and usually have enough burst to over power a healers output. So you essentially build a tier that healers avoid. Or in the flip side you create a situation where a 2 healer team is impossible to kill because no pairing can produce enough output to burst one healer down. The healers either slowly wear you down, or they troll the arena and force you into maclx time matches.
noaani wrote: » The main reason I can think is that if they offer 1v1, 2v3, 3v3 and 5v5, the same argument could be made for 4v4, 6v6, and 7v7. The intention isn't to have them cross server unless that becomes a requirement, as far as I know. If this is the case, there needs to be as few options as possible, otherwise everyone will be queuing for different arena types and no one will get a fight. If they do make them cross server, I can see this being a perfectly valid thing to ask for.
Marzzo wrote: » noaani wrote: » The main reason I can think is that if they offer 1v1, 2v3, 3v3 and 5v5, the same argument could be made for 4v4, 6v6, and 7v7. The intention isn't to have them cross server unless that becomes a requirement, as far as I know. If this is the case, there needs to be as few options as possible, otherwise everyone will be queuing for different arena types and no one will get a fight. If they do make them cross server, I can see this being a perfectly valid thing to ask for. 4v4 and 7v7 has such a small following that I dont see how this is the same thing. 2v2 is in comparison to 1v1 and 5v5, extremly popular and maybe even THE most popular form of arena gameplay for casual players. For that reason, 2v2 should be offered even if it is not rated or rated seperatly.
Tsukasa wrote: » 1v1 are rock-paper-scissor balance. Balance will be large group focused, so 2v2s and above don't matter @tugowar why are they a thing, but not 2v2?
tugowar wrote: » Why is 1v1 a thing? That implies that you have to balance one class versus eight other classes. Otherwise, there’s people who will never even be able to participate in that.
Repkar wrote: » Jahlon wrote: » Because 2s are a lot harder to balance, for all the reasons you already stated. 2v2 allows you to run a non healer pair, and usually have enough burst to over power a healers output. So you essentially build a tier that healers avoid. Or in the flip side you create a situation where a 2 healer team is impossible to kill because no pairing can produce enough output to burst one healer down. The healers either slowly wear you down, or they troll the arena and force you into maclx time matches. You balance 2v2 by making it only healer/dps healer/tank combos, and ban double dps, yes," player choice unfairness reasonings," but it is what would need to happen, you wouldn't bring 3 dps in on a 3v3 match, why should you bring 2 dps on a 2v2 match. As a PVP mainly focused player, I agree with 2v2.
Repkar wrote: » You balance 2v2 by making it only healer/dps healer/tank combos, and ban double dps, yes.
Noaani wrote: » This is a near 2 year old necro. Repkar wrote: » You balance 2v2 by making it only healer/dps healer/tank combos, and ban double dps, yes. Artificial limitations like this are exactly what Intrepid are trying to avoid in this game. Since the arena is essentially a side show, rather than anything important to the game, if they did add more options, there is essentially no way they would add restrictions like this.
Pyrolol wrote: » That is a bit unfair, I don’t see why both PvE & PvP can’t be equally focused on?
Noaani wrote: » Pyrolol wrote: » That is a bit unfair, I don’t see why both PvE & PvP can’t be equally focused on? They are. The PvP focus in Ashes is open world, not arena. The arena is there as a non-progression sideshow. The focus for PvP is in regards to the corruption system, caravans, guild and node wars and sieges.