Swifts wrote: » As a former hardcore MMO player turned casual (RL does that to people), I do not agree with the viewpoint that people who put in a greater amount of effort should not be rewarded for it. If you have the time to play more than me and grind out more gold/gear/etc, you should 100% be rewarded for that and be more powerful. This is true in real life as well. If you work more hours than me, you should make more money than me. Just because I lack the time to play games as much as I did before does not mean that I should be on the same tier as someone who can/does play constantly. Effort = Reward
BrianDaddy wrote: » You understand that the game will not survive or have very few funds for more content without casuals, right?@VmanGman I wouldn't see this as true. I mean their are millions of people playing Elden Ring right now, and its not a game meant for casuals at all but its thriving and I'm sure their are thousands casuals playing it, dying to getting invaded by some PVP dude who put 60 hours in and one shots them. The vision that IS and Steven have I believe in. And yes casual players should be behind those that invest more time.
VmanGman wrote: » Swifts wrote: » As a former hardcore MMO player turned casual (RL does that to people), I do not agree with the viewpoint that people who put in a greater amount of effort should not be rewarded for it. If you have the time to play more than me and grind out more gold/gear/etc, you should 100% be rewarded for that and be more powerful. This is true in real life as well. If you work more hours than me, you should make more money than me. Just because I lack the time to play games as much as I did before does not mean that I should be on the same tier as someone who can/does play constantly. Effort = Reward My man. When did I say that hardcore players shouldn’t be rewarded for their time? Please reread the post and come back. @Swifts
My man. When did I say that hardcore players shouldn’t be rewarded for their time? Please reread the post and come back. @Swifts
Happymeal2415 wrote: » My man. When did I say that hardcore players shouldn’t be rewarded for their time? Please reread the post and come back. @Swifts so everyone responding to you is misunderstanding your point? cuz this entire thread is essentially you saying gear shouldnt matter... people telling you it should... and then you saying we dont get it
bloodprophet wrote: » VmanGman wrote: » Swifts wrote: » As a former hardcore MMO player turned casual (RL does that to people), I do not agree with the viewpoint that people who put in a greater amount of effort should not be rewarded for it. If you have the time to play more than me and grind out more gold/gear/etc, you should 100% be rewarded for that and be more powerful. This is true in real life as well. If you work more hours than me, you should make more money than me. Just because I lack the time to play games as much as I did before does not mean that I should be on the same tier as someone who can/does play constantly. Effort = Reward My man. When did I say that hardcore players shouldn’t be rewarded for their time? Please reread the post and come back. @Swifts That guy s the whole point of this thread. Stopping people that have more time to play by limiting their ability to gain power. Why should someone playing 4 hours a week be able to compete with someone playing 40?
Tulima wrote: » In reality, we don't know how much 50% or 30% actually is. How many mistakes can you actually afford to make with these gear-power levels? I can't tell until we actually get to test the combat system.
Happymeal2415 wrote: » if everyone needs to re read your post maybe its the post not making sense
bloodprophet wrote: » Homogenization pandering to the lowest common denominator. Player skill should be a big part of the game play. And I am sure a lot of us have beaten players with better gear just through skill alone in fights we should have lost. As Tulima said we won't know how all this will play out till after launch. Is a 40-50% power gap a lot between a fresh 50 and a full BIS 50? Only time will tell. But if you punish the no lifers and by making it so a fresh 50 has a 50/50 chance of beating them or even 40/60 then I see that as bad design. Feels like scaling to me. I didn't spend a 1000 hours working to be a master of the universe just to be challenged by a level 1 rat.
VmanGman wrote: » However, if gear is a smaller portion of player power, then we won’t have every no lifer that sucks at the game beat people just because their gear is better.
Noaani wrote: » VmanGman wrote: » However, if gear is a smaller portion of player power, then we won’t have every no lifer that sucks at the game beat people just because their gear is better. In my experience, these people are few and far between. People that have a lot of time to play a game tend to get pretty good at that game. However, people that lose all the time like to make the claim that those that beat them only do so due to their gear. They love to throw around the notion that those no lifers are shit players that happen to have good gear, it makes them feel better about losing. The funny thing here is how Archeage was used as an example of a game where gear is everything. It isn't. A Daggerspell or Darkrunner (especially a Darkrunner) with shit gear was able to beat players with twice their gear score, if the player knew what they were doing - and there were other, less common builds that were better. This is in a game where gear is widely considered to be 90% of your effectiveness. What really needs to happen is people need to realize that those people that spend all that time getting that good gear probably also got really good at the game along the way.
VmanGman wrote: » bloodprophet wrote: » Homogenization pandering to the lowest common denominator. Player skill should be a big part of the game play. And I am sure a lot of us have beaten players with better gear just through skill alone in fights we should have lost. As Tulima said we won't know how all this will play out till after launch. Is a 40-50% power gap a lot between a fresh 50 and a full BIS 50? Only time will tell. But if you punish the no lifers and by making it so a fresh 50 has a 50/50 chance of beating them or even 40/60 then I see that as bad design. Feels like scaling to me. I didn't spend a 1000 hours working to be a master of the universe just to be challenged by a level 1 rat. It’s not homogenization… if you have better gear than someone and still lose, then you suck. Hardcore good players will still be the masters of the universe. However, if gear is a smaller portion of player power, then we won’t have every no lifer that sucks at the game beat people just because their gear is better.
Caeryl wrote: » VmanGman wrote: » bloodprophet wrote: » Homogenization pandering to the lowest common denominator. Player skill should be a big part of the game play. And I am sure a lot of us have beaten players with better gear just through skill alone in fights we should have lost. As Tulima said we won't know how all this will play out till after launch. Is a 40-50% power gap a lot between a fresh 50 and a full BIS 50? Only time will tell. But if you punish the no lifers and by making it so a fresh 50 has a 50/50 chance of beating them or even 40/60 then I see that as bad design. Feels like scaling to me. I didn't spend a 1000 hours working to be a master of the universe just to be challenged by a level 1 rat. It’s not homogenization… if you have better gear than someone and still lose, then you suck. Hardcore good players will still be the masters of the universe. However, if gear is a smaller portion of player power, then we won’t have every no lifer that sucks at the game beat people just because their gear is better. Gear alone will not carry a shit player. A bad player also can’t get the best gear unless they are a filthy stinkin rich trader character. You’re making up problems that simply aren’t going to be problems. You might see one rich kid who RMT’d his way to BiS gear in every 1000 players, and he’d still struggle against a genuinely skilled player in moderately good gear. You’ve got this crazy idea that 40hr/wk no-lifing somehow happens without absorbing thorough game knowledge, and that 4hr/wk casuals are just as knowledgeable somehow as those no-lifers? That’s not what happens on any significant scale in an MMO. Time invested directly feeds into game knowledge
Noaani wrote: » The funny thing here is how Archeage was used as an example of a game where gear is everything. It isn't. A Daggerspell or Darkrunner (especially a Darkrunner) with shit gear was able to beat players with twice their gear score, if the player knew what they were doing - and there were other, less common builds that were better.
VmanGman wrote: » And if your answer is “just get other hardcore players to help and defend you” then that’s not a satisfying answer. Most people don’t play games to have to beg for help and for babysitting.