CROW3 wrote: » VmanGman wrote: » So saying that casuals will just need to quit if they don’t like losing due to insurmountable gear power differences makes no sense. Hmm - that's some interesting editing. Let me know when you're interested in having an intellectually honest conversation.
VmanGman wrote: » So saying that casuals will just need to quit if they don’t like losing due to insurmountable gear power differences makes no sense.
VmanGman wrote: » You should reread because you’re clearly not understanding… as proven above when you argued against something that I never argued for. I never asked for casuals to be able to grind gear solo… please read what I say before you blurt out responses.
VmanGman wrote: » I never asked for solo gear acquisition… I only asked for gear power differences to not be too great so that casual players could stand a chance when they play the game solo or in small groups without needing a hardcore player babysitter.
VmanGman wrote: » insurmountable gear power differences
JamesSunderland wrote: » After 8 pages our dear friend @VmanGman still stuck with his original "20-30% of a character's power", it seems that the 40-50% Steven is aiming for might be too high for The Saviour of the Casuals. How would you classify gear being 40-50% of a character's power? Would it be a "insurmountable gear power difference"?
VmanGman wrote: » Dygz wrote: » BlackBrony wrote: » Is getting ganked while farming fun? In Ashes, will people get ganked enough for it to be an issue? There will be plenty of PvP between the flagging system, guild wars, node wars, caravans etc. If your main option as a casual is to accept your defeat because gear disparity is too great, then the game is not fun. That's all there is to it.
Dygz wrote: » BlackBrony wrote: » Is getting ganked while farming fun? In Ashes, will people get ganked enough for it to be an issue?
BlackBrony wrote: » Is getting ganked while farming fun?
VmanGman wrote: » JamesSunderland wrote: » After 8 pages our dear friend @VmanGman still stuck with his original "20-30% of a character's power", it seems that the 40-50% Steven is aiming for might be too high for The Saviour of the Casuals. How would you classify gear being 40-50% of a character's power? Would it be a "insurmountable gear power difference"? It remains to be tested, but yes it seems like a lot.
Dygz wrote: » VmanGman wrote: » You should reread because you’re clearly not understanding… as proven above when you argued against something that I never argued for. I never asked for casuals to be able to grind gear solo… please read what I say before you blurt out responses. I don't think I stated that you asked for it. What you did was complain about the plight of solo casuals as if the only way for them to gain gear that makes them competitive with hardcores is to grind solo. Apparently, the only solution to that if the devs don't use your "solution", is for casuals to be babysat by hardcores. VmanGman wrote: » I never asked for solo gear acquisition… I only asked for gear power differences to not be too great so that casual players could stand a chance when they play the game solo or in small groups without needing a hardcore player babysitter. Again, I didn't say you asked for solo gear acquisition. You don't even need to as for the differences to not be too great because the devs will already balance that during playtests. As you've been told multiple times. It is not I who misunderstands what you've written, it is you who cannot properly comprehend what I've written.
Azherae wrote: » Let me put it another way for you.Most people you are discussing with would rather the game be niche, than to give casual players too much of a chance to stand up to hardcore players in combat.
CROW3 wrote: » VmanGman wrote: » insurmountable gear power differences This is pure conjecture on your part, it's an opinion without data, without testing, without context. It's just you screaming into the sky and not actually hearing pretty much anything said as responses to your own 'discussion' thread. So parsing my response and injecting your conjecture as part of that argument is just silly. I've clearly, and consistently conveyed the same basic points in every single response: 1. Gear will be appropriately adjusted based on testing 2. It is the player's responsibility to understand the game they are logging into 3. The game environment is biased toward a dangerous pvx, risk v. reward world, where players are challenged to rise to the occasion instead of the environment being softened We can go back and forth till the cows come home, but own your own words.
Azherae wrote: » VmanGman wrote: » JamesSunderland wrote: » After 8 pages our dear friend @VmanGman still stuck with his original "20-30% of a character's power", it seems that the 40-50% Steven is aiming for might be too high for The Saviour of the Casuals. How would you classify gear being 40-50% of a character's power? Would it be a "insurmountable gear power difference"? It remains to be tested, but yes it seems like a lot. I can crunch numbers for you and basically 'prove you right' if you want, at least to a point. But be warned that the posters you are currently talking to, do not care. Not because they do not understand the numbers, but because generally, the outcome of the numbers is what they desire the game to be. Let me put it another way for you.Most people you are discussing with would rather the game be niche, than to give casual players too much of a chance to stand up to hardcore players in combat.
CROW3 wrote: » Azherae wrote: » Let me put it another way for you.Most people you are discussing with would rather the game be niche, than to give casual players too much of a chance to stand up to hardcore players in combat. Heh - you and I always have the ability to talk no matter how heated or pedantic the thread. Which I always enjoy. There are a few assumptions you're making in this statement that are worth examining.
Azherae wrote: » I can crunch numbers for you and basically 'prove you right' if you want, at least to a point.
JamesSunderland wrote: » Azherae wrote: » I can crunch numbers for you and basically 'prove you right' if you want, at least to a point. Not gonna lie, i would be extremely interested in those numbers.
VmanGman wrote: » 1. I agree with you. 2. Yes, and if casuals get destroyed over and over again because the gear power difference is too great, they will quit and the game will die. If you’re willing to let a game die just because “they knew what they signed up for”, I guess I can’t say much more. 3. Yes, they are challenged to rise to the occasion, but once again… if the gear power difference is too great, they might not be able to rise.
CROW3 wrote: » VmanGman wrote: » 1. I agree with you. 2. Yes, and if casuals get destroyed over and over again because the gear power difference is too great, they will quit and the game will die. If you’re willing to let a game die just because “they knew what they signed up for”, I guess I can’t say much more. 3. Yes, they are challenged to rise to the occasion, but once again… if the gear power difference is too great, they might not be able to rise. Your #2 & 3 assume that #1 is done poorly, and your conditional conclusions are one possible outcome based on that assumption. Again - all conjecture leaning toward a worst case scenario.
VmanGman wrote: » Isn’t that what development and alphas are for? To discuss these possible issues and make sure that they are addressed?
CROW3 wrote: » VmanGman wrote: » Isn’t that what development and alphas are for? To discuss these possible issues and make sure that they are addressed? Absolutely.