Neurath wrote: » The ground also hates being trodden on and makes a ruckus of resistance if you step on its face.
CROW3 wrote: » That's creepy AF.
TheDarkSorcerer wrote: » I would rather not have this in-game. I believe it would cause people to avoid certain areas in-game simply because it's "slower" to get around. This sounds nice in RPG's where realism is more used. But not in MMO's, it would just feel clunky.
JustVine wrote: » TheDarkSorcerer wrote: » I would rather not have this in-game. I believe it would cause people to avoid certain areas in-game simply because it's "slower" to get around. This sounds nice in RPG's where realism is more used. But not in MMO's, it would just feel clunky. But if there are good resources there, slow speed is a small price to pay for less competition. Especially if I can teleport.
Atama wrote: » Maybe rather than mud that slows you down (I agree, that can be annoying), maybe there is ice that you can slide around on. It is harder to control your character when going on ice, but you move faster, and if you get skilled at it maybe you can "skate" to get places faster.
Sylvanar wrote: » Lets take ice. It is slippery. Now when you dodge on ice does your character perform that action at normal speed or should it appear a bit faster? If some level of skill is needed to maneuver, what does the lack of it mean for the player? Just adding "slide" wouldn't be enough. Now imagine doing the same for all the different terrain types. How these effects will interact with ground focused spells or AoE spells?
Atama wrote: » It might be an interesting mechanic to introduce. It might also be more trouble than its worth.
clone63 wrote: » I'd rather see something like climbing or limited levitating or something .. an expansion on mobility/ character dynamics, even if you can't use abilities (ex. swimming combat is always brutal), just to feel like less of an action figure on a board..
Atama wrote: » In one MMO I play, Star Trek Online, dodging can take you out of a slide. It is often used as a way to manage moving on slippery terrain. But it's not at all realistic. You certainly couldn't do that in real life.
Beauchee wrote: » Maybe if some mounts could counter that type of terrain, would that be ok then ?