CROW3 wrote: » This makes me think of the mud pools in BotW. I like the idea of natural, non-MOB dangers in the wilds. Quick sand, swift water, icy ledges, loose stalactites, choking/trip vines, bottomless bogs, noxious swamp gas, etc etc. It makes exploration feel all the more dangerous, and thus all the more rewarding when you end up someplace entirely new while being, you know, not dead. 🧐
Sylvanar wrote: » Can caravans even off road? I mean if they are going to bother with this level of realism then how do you expect caravans to be able to traverse in a swamp? Ice would be plausible but still unreal unless the caravan is actually a sledge.
tautau wrote: » If there was a swampy area that slowed travel, for example, which most people avoided, that is the route I would take for my caravan to lessen the chance of attack.