mcstackerson wrote: » Yes, it sounds like the ""issue" is the game doesn't support the kind of gameplay they are looking for. I don't think a combat tracker changes that.
Noaani wrote: » mcstackerson wrote: » Yes, it sounds like the ""issue" is the game doesn't support the kind of gameplay they are looking for. I don't think a combat tracker changes that. Intrepid have in the past said they want exactly the kind of gameplay these people want - so you can't really say that the issue is that the game doesn't support the gameplay these people want. A recording won't give you any reasons as to why something happened or did not happen. Again, the only thing it would show you (assuming you are talking about the kinds of tools used in PUBG) is where the enemy was, and that is not something people should be able to see.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Yes, it sounds like the ""issue" is the game doesn't support the kind of gameplay they are looking for. I don't think a combat tracker changes that. Intrepid have in the past said they want exactly the kind of gameplay these people want - so you can't really say that the issue is that the game doesn't support the gameplay these people want. A recording won't give you any reasons as to why something happened or did not happen. Again, the only thing it would show you (assuming you are talking about the kinds of tools used in PUBG) is where the enemy was, and that is not something people should be able to see. Ok, can you thoroughly explain the gameplay they want part to me. Unless you're saying that you know a few hundred "top end" guilds who aren't going to play ashes because there is no combat tracker. If you think that all a vod does for a PUBG player is show them where their enemies were at then you don't understand them. As i said, it shows you everything. It shows you how they were positioned, what they were doing, and sometimes why they were doing it. Trackers don't record for things like position, LOS, and collision. A recording shows everything that the tracker misses and since you are watching exactly what happened, it's easy to understand.
rikardp98 wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Yes, it sounds like the ""issue" is the game doesn't support the kind of gameplay they are looking for. I don't think a combat tracker changes that. Intrepid have in the past said they want exactly the kind of gameplay these people want - so you can't really say that the issue is that the game doesn't support the gameplay these people want. A recording won't give you any reasons as to why something happened or did not happen. Again, the only thing it would show you (assuming you are talking about the kinds of tools used in PUBG) is where the enemy was, and that is not something people should be able to see. Ok, can you thoroughly explain the gameplay they want part to me. Unless you're saying that you know a few hundred "top end" guilds who aren't going to play ashes because there is no combat tracker. If you think that all a vod does for a PUBG player is show them where their enemies were at then you don't understand them. As i said, it shows you everything. It shows you how they were positioned, what they were doing, and sometimes why they were doing it. Trackers don't record for things like position, LOS, and collision. A recording shows everything that the tracker misses and since you are watching exactly what happened, it's easy to understand. Actually Trackers does show your exact position at a specific time. Just look at warcraft logs, you can go to any fight, select "replay", and you will see the movement of every player and the boss/adds. Trackers tracks EVERYTHING that is sent from and/or received to your computer. Yes a PoV video of every player would be really awesome, but that would take up a lot of serve space and computer power because of the overwhelming information that a MMORPG is handling. If we could get a replay function like in CSGO and all the numbers in a nice looking format, that would be awesome. But since i do not think a PoV reply function will be a thing I would very much want the next best thing, a combat track with a nice UI.
mcstackerson wrote: » I uped the ante at one point and asserted a recording must also be necessary for competitive play because on it's convenience.
Azryil wrote: » Dygz wrote: » Players don't need feedback from DPS meters. There are other ways to evaluate skill efficacy. Also... DPS meters don't answer "WTF killed me?" I haven't seen a "dps meter" in any game that was restricted to just displaying dps, they have always been a general combat log parser that includes dps, damage taken, healing, and yes death logs.
Dygz wrote: » Players don't need feedback from DPS meters. There are other ways to evaluate skill efficacy. Also... DPS meters don't answer "WTF killed me?"
Dygz wrote: » Azryil wrote: » Dygz wrote: » Players don't need feedback from DPS meters. There are other ways to evaluate skill efficacy. Also... DPS meters don't answer "WTF killed me?" I haven't seen a "dps meter" in any game that was restricted to just displaying dps, they have always been a general combat log parser that includes dps, damage taken, healing, and yes death logs. Yes.
Dygz wrote: » I admit that the comment I responded to, while true, is irrelevant. So, inherently moot. Yes.
Dygz wrote: » You assumed that I did. Doesn't mean your assumption was accurate.
Azryil wrote: » So you're just being disingenuous, it has been made clear that dps meters are capable of providing significant amounts of combat data to players, yet you would still claim that they are incapable of providing data on what killed you.
Dygz wrote: » It's unnecessary for all playstyles. Which is why Steven's against including them. As is Square Enix for Final Fantasy. Just because the hardcore progression playstyle wants the tool, doesn't mean the tool is necessary.