VmanGman wrote: » What you are describing is an issue in theme park MMOs. In sandbox/sandpark MMOs this is not an issue. The content is the players and events they bring forward not the necessarily the gear you chase. People will always have meaningful progress to make in a sandpark MMO as vast as AoC.
BlackBrony wrote: » VmanGman wrote: » What you are describing is an issue in theme park MMOs. In sandbox/sandpark MMOs this is not an issue. The content is the players and events they bring forward not the necessarily the gear you chase. People will always have meaningful progress to make in a sandpark MMO as vast as AoC. Noaani advocates for Combat Trackers, and hardcore raids, so yeah, I would say preference is of a more themepark game
Goalid wrote: » I don't know why y'all are continuing the conversation. The thread has looped 2-3 times already.
Sylvanar wrote: » It has looped wrt the topic of discussion. Themepark, sandbox, bla bla is so irrelevant... ewwww it feels like when a fight devolves from proper forms and flow to just hitting each other with shit.
Dygz wrote: » They are the same just as Primary Archetype and class are the same.
RazThemun wrote: » I think it should be more talent based and not simply time investment. Take the game of chess... who would want to play chess if told you get pawns... then in a week you get a bishop.... then your knights...etc... all the while, playing against other players with a board full of all their pieces, simply because they started plating months before you or they play 40 hours a week and you play 10. Give the players their abilities and let their minds actually create the advantage in the fight. In something as simple as pvp, just have new higher gear affect pve mobs and not pvp buffs. If you are as good as you state you are you don't have to out gear everyone.