Dygz wrote: » No. Players don't decide what mechanics and systems are necessary. Players decide what mechanics and systems they would like the devs to implement. Ashes already has a similar stance, AFAIK.
BlackBrony wrote: » Let's be honest. Do people even know what a Combat tracker is? Without a definition, you can't say you won't them or not. I don't think people know. In Wow you have DBM, maybe people think that is it. You also have Weak Auras.
Dygz wrote: » Again...unnecessary details. People know WTF killed them without relying on DPS meters.
Tragnar wrote: » Forcing players to play the game in a certain way that devs want is not a solution in wow you basically are left doing only the easiest raid difficulties if you dont install combat assist addons, because the game actually relies on you to have those addons in ffxiv the only thing you can rly use is tracker and devs acknowledge that it is to your benefit if you use one correctly, but harassment of others because you found they are weak players is not tolerated and in lost ark everything is perfectly telegraphed so you perfectly know to which oneshot mechanic you died to and even then you have a custom room where you can measure with dps meter your performance, you can customize all of your stats and most build options even if you didnt acquire those yet. If ashes is going to be heavily stat heavy with the whole trinity system then you cant avoid people wanting and using meters. However there is a big possibility that the difficulty of raiding in ashes is going to be solely derived through the social and pvp aspect, where the monsters difficulty dont really matter, because you can smoke it even with pvp specced raid (and this is the way I see ashes going currently)
Tragnar wrote: » Forcing players to play the game in a certain way that devs want is not a solution
Tragnar wrote: » If ashes is going to be heavily stat heavy with the whole trinity system then you cant avoid people wanting and using meters.
rikardp98 wrote: » Tragnar wrote: » Forcing players to play the game in a certain way that devs want is not a solution in wow you basically are left doing only the easiest raid difficulties if you dont install combat assist addons, because the game actually relies on you to have those addons in ffxiv the only thing you can rly use is tracker and devs acknowledge that it is to your benefit if you use one correctly, but harassment of others because you found they are weak players is not tolerated and in lost ark everything is perfectly telegraphed so you perfectly know to which oneshot mechanic you died to and even then you have a custom room where you can measure with dps meter your performance, you can customize all of your stats and most build options even if you didnt acquire those yet. If ashes is going to be heavily stat heavy with the whole trinity system then you cant avoid people wanting and using meters. However there is a big possibility that the difficulty of raiding in ashes is going to be solely derived through the social and pvp aspect, where the monsters difficulty dont really matter, because you can smoke it even with pvp specced raid (and this is the way I see ashes going currently) No that's combat assistance addons (WA or DBM) and not combat trackers
Tragnar wrote: » rikardp98 wrote: » Tragnar wrote: » Forcing players to play the game in a certain way that devs want is not a solution in wow you basically are left doing only the easiest raid difficulties if you dont install combat assist addons, because the game actually relies on you to have those addons in ffxiv the only thing you can rly use is tracker and devs acknowledge that it is to your benefit if you use one correctly, but harassment of others because you found they are weak players is not tolerated and in lost ark everything is perfectly telegraphed so you perfectly know to which oneshot mechanic you died to and even then you have a custom room where you can measure with dps meter your performance, you can customize all of your stats and most build options even if you didnt acquire those yet. If ashes is going to be heavily stat heavy with the whole trinity system then you cant avoid people wanting and using meters. However there is a big possibility that the difficulty of raiding in ashes is going to be solely derived through the social and pvp aspect, where the monsters difficulty dont really matter, because you can smoke it even with pvp specced raid (and this is the way I see ashes going currently) No that's combat assistance addons (WA or DBM) and not combat trackers how is your reply in any way relevant? if you didnt stop at the second sentence then you'd realise it was just to illustrate a point about meters that in wow it isnt even enough to have a meter, because you actually need assist addons
rikardp98 wrote: » Dygz wrote: » Again...unnecessary details. People know WTF killed them without relying on DPS meters. How is more detail about anything unnecessary?? Someone mentioned crushing in WoW, that is a perfect example. Because if the tank take a crushing blow that means that the tank isn't wearing enough defence gear, meaning that the tank needs more tanking Gear (+defence or +block). Or maybe the boss did a parry/haste on the tank (two quick hits after each other) meaning that maybe someone other than the tank was Infront of the boss hitting it = higher chance of the boss parrying = double hits. Or maybe it was just a crit/bad luck (even though you can get crit immune as well). All of this is shown in combat trackers and you can dig up what really killed you and fix it in just a minute. Information is key.
Dygz wrote: » rikardp98 wrote: » Dygz wrote: » Again...unnecessary details. People know WTF killed them without relying on DPS meters. How is more detail about anything unnecessary?? Someone mentioned crushing in WoW, that is a perfect example. Because if the tank take a crushing blow that means that the tank isn't wearing enough defence gear, meaning that the tank needs more tanking Gear (+defence or +block). Or maybe the boss did a parry/haste on the tank (two quick hits after each other) meaning that maybe someone other than the tank was Infront of the boss hitting it = higher chance of the boss parrying = double hits. Or maybe it was just a crit/bad luck (even though you can get crit immune as well). All of this is shown in combat trackers and you can dig up what really killed you and fix it in just a minute. Information is key. More detail is pretty much the epitome of unnecessary. You don't need a DPS meter to tell you that a Tank needs more defense gear. You might want to use a DPS meter to give you numbers to help you try to efficiently calculate a minimum number of stats for the gear. Although, who says that the added defense needs to come from gear? The added defense could come from Passive Skills or augments. And sufficient augments could come from synergizing with others in your group. Steven doesn't want people looking at a DPS meter to use numerical values as a solution to solving challenges. That's why he doesn't even want numerical values on Health Bars. Steven wants people to think, "Oh! Maybe we should get our Shadow Guardian and Spellstone to support our Guardian." Soul Weaver and Shadow Disciple might also help with that. You don't need a calculator to compute math. You might want one. You don't need a DPS meter to notice two quick hits after each other. You also don't need a DPS meter to understand being hit by a Crit. In Ashes, we won't need DPS meters to defeat challenges. Steven doesn't want you to just "fix it in a minute". For a variety of reasons. It's the "fix it in a minute" mentality that leads to toxic behavior.
Dygz wrote: » You don't need a combat tracker to notice a crit. Especially not when there are are visual FX for crits.