Tragnar wrote: » imagine if the already confirmed combat log also had confirmed advanced filters, search and position tracking with a replay option to even go step by step (and choosing steps) imo this thread would have been long dead
rikardp98 wrote: » @Birthday may I ask you what experience you have with playing a MMO?
rikardp98 wrote: » I ask again, what experience have you had with MMOs that gave you this view on combat trackers?
Birthday wrote: » rikardp98 wrote: » @Birthday may I ask you what experience you have with playing a MMO? rikardp98 wrote: » I ask again, what experience have you had with MMOs that gave you this view on combat trackers? Of what relevance is this? Why do you ask again when you said "If I may ask"? If I didn't answer it's obviously because I didn't want to because I know that when I answer my answer will be used for a toxic reply. I find it strange that FF14 monitors for toxicity and bans players merely for toxicity especially toxicity which is borderline "helping" because the player states that he isn't being toxic he is merely "helping" the others to learn to play the game by referring to the ingame DPS meter. I haven't played FF14 but it sounds like they took a very hard rule approach to toxicity. Seems they ban toxic people even when they have excuses to be toxic which is good but that's a very hard crack down approach and I haven't experienced any company be like this before. If its possible - go ahead and do that but I doubt it's possible because then the guy being toxic can say "I am not toxic. He is toxic for failing to use the builtin DPS meter in the game. He is forcing me to play his way. He is toxic!". Then they can't ban anyone and the player who doesn't want to use a DPS meter but merely wants to enjoy the MMORPG is excluded and left to play alone in a massively online multiplayer game. Banning dps meters and combat trackers removes the excuse of toxic people I am talking about thus it helps bring down the toxicity while also allowing the players who really want to use a DPS meter or combat tracker to do so but to do it quietly and civilly. I've played 3 years Guild wars series, 8 years WoW, 6 months of BDO and some other MMOs who failed to capture my interest for longer than a month.
Birthday wrote: » Then they can't ban anyone and the player who doesn't want to use a DPS meter but merely wants to enjoy the MMORPG is excluded and left to play alone in a massively online multiplayer game.
Birthday wrote: » Banning dps meters and combat trackers removes the excuse of toxic people I am talking about thus it helps bring down the toxicity while also allowing the players who really want to use a DPS meter or combat tracker to do so but to do it quietly and civilly.
rikardp98 wrote: » It's up to you to ignore them and find a new group with like-minded people that makes you enjoy the game.
Birthday wrote: » Rikardp98 makes valid points and has good reasoning. Although there wont be a dungeon finder in AoC as far as I know. Still I like Rikardp98's reasoning and after reading it I am now truly neutral as to the question if DPS meters/combat trackers should be added or not. Anything is fine.
Dygz wrote: » Pushing for speed is very much a key aspect of the toxicity of Most Efficient Tactics Available.
Dygz wrote: » You don't need a combat tracker to tell you which synergies are helpful and which are not. Devs don't have to " absolutely get it right" the first time. There no such thing as "absolutely get it right" in the first place. That's a toxic concept. Again, strategies don't have to be perfect, they just need to be successful.
rikardp98 wrote: » Birthday wrote: » Rikardp98 makes valid points and has good reasoning. Although there wont be a dungeon finder in AoC as far as I know. Still I like Rikardp98's reasoning and after reading it I am now truly neutral as to the question if DPS meters/combat trackers should be added or not. Anything is fine. I'm not sure if this is a sarcastic and toxic comment or not xD But I take what I can get ☺️
Noaani wrote: » Dygz wrote: » You don't need a combat tracker to tell you which synergies are helpful and which are not. Devs don't have to " absolutely get it right" the first time. There no such thing as "absolutely get it right" in the first place. That's a toxic concept. Again, strategies don't have to be perfect, they just need to be successful. A desire to want the developers to make a balanced (aka, absolutely right) combat system is not a toxic concept. Nor is a desire to assist them in achieving that.
Birthday wrote: » Dygz wrote: » You don't need a combat tracker to tell you which synergies are helpful and which are not. Devs don't have to " absolutely get it right" the first time. There no such thing as "absolutely get it right" in the first place. That's a toxic concept. Again, strategies don't have to be perfect, they just need to be successful. Noaani wrote: » Dygz wrote: » You don't need a combat tracker to tell you which synergies are helpful and which are not. Devs don't have to " absolutely get it right" the first time. There no such thing as "absolutely get it right" in the first place. That's a toxic concept. Again, strategies don't have to be perfect, they just need to be successful. A desire to want the developers to make a balanced (aka, absolutely right) combat system is not a toxic concept. Nor is a desire to assist them in achieving that. Dygz has a very interesting take on this that I didn't consider at first. I have a masters in Psychology which you don't need to easily check on the web if what I am about to say is true. Dygz or at least what I am extracting from what he is saying is opening up a very interesting side to all of this and that is - Certain gaming tools like DPS meters and combat trackers can be psychologically harmful. I'd wager he is right. It's theoretically possible that tools like DPS meters and combat trackers are harmful to perfectionists or people suffering from OCDs because these types of tools are used to optimize or in other words perfect. Perfectionists and OCD gets worse when the person suffering from it gives into it. Tools like DPS meter and combat trackers can be very tantalizing to perfectionists and OCD suffering people. Because they are tantalizing it'll be hard for these people to keep away from them. Thus it's likely they'll use them and it'll worsen their conditions. And the possible peer pressure from people inside the game will add to the chance that these people will start using the meters and trackers. Including something like this that can be harmful to people inside your game can be troublesome legally down the line I guess due to ethical concerns that might arise after proper experimentation in labs and confirmation of theory. As of now no such ethical concerns are legislated. So right now it's legally okay to add them. But if Intrepid are playing the long-ball and expect their game to be around after 50 years they might want to play it safe and ban these meters. Although the chance of such legislation coming this decade and affecting the gaming sphere is very low. Also even if it does happen Intrepid might be able to protect AoC from legal problems by just adding a warning inside their game similar to the one in tobacco. Don't know if this might push the age label though. Might make the game 18+ or something just because of proven harmful effects of things inside the game. Which might be bad for sales, might not.Anyway bottom-line Dygz is right that these tools have a possible toxic side and can be part of a toxic concept. They are not entirely innocent even if they were invented with the entirely innocent reason for experimentation. Of course also in the end it's just a tool. No one can say tools are evil/harmful/toxic. It can't even be said about guns. Guns are tools. They aren't inherently evil. They can be used in self-defense. That would make them life-saving just as much as life-taking. It all depends on their regulation, safety procedures for use, legislation and above all the hands that use them.
Dygz wrote: » Combat trackers are tools; not facts. Combat trackers are not necessary tools. Combat trackers also are not tools that the game should provide. YoshiP has this view. Steven has this view. It's a game design philosophy. If the game includes DPS meters, we can expect the devs to design the game such that DPS meters will be necessary. As necessary as tools like health and mana bars. If DPS meters are not included, we can expect that DPS meters will not be necessary. And the data they provide also will not be necessary data. Numerical values on health bars are a great tool. Doesn't mean they are intrinsically necessary. Steven plans for Ashes to not have numerical values on health bars. Which can be fine - as long as the cues for health status can be understood well enough for players to defeat challenges. Same is true for DPS meters. The toxicity comes from expecting everyone to rely on DPS meters.