rikardp98 wrote: » I'm sorry, combat trackers are tools that outputs facts. Similar to software that scientist use to evaluate data points. You also make some bold statements about DPS meter being necessary to kill a boss if they exist, and that toxicity comes from everyone will be except to use the DPS meters. Both of these statements is false, or do not aline with my experience. If combat trackers is implemented hardcore players will except other hardcore players to use it to some extent. No one will except the use of combat trackers from casual players. Toxicity comes from clash of two people with different views, such as hardcore and casual player mind set. That doesn't mean that hardcore players and casual player can't play with each other, they very much can, but they need to accept were they stand and what they except from each other.
Dygz wrote: » rikardp98 wrote: » I'm sorry, combat trackers are tools that outputs facts. Similar to software that scientist use to evaluate data points. You also make some bold statements about DPS meter being necessary to kill a boss if they exist, and that toxicity comes from everyone will be except to use the DPS meters. Both of these statements is false, or do not aline with my experience. If combat trackers is implemented hardcore players will except other hardcore players to use it to some extent. No one will except the use of combat trackers from casual players. Toxicity comes from clash of two people with different views, such as hardcore and casual player mind set. That doesn't mean that hardcore players and casual player can't play with each other, they very much can, but they need to accept were they stand and what they except from each other. I'm not sure you accurately reflected what I wrote. Maybe if you fixed the typos... People in general will expect everyone to use the DPS meters - because the challenges will be designed for a reliance on the DPS meters and everyone will have easy access to them because the tools will be supplied by the game. Steven is a hardcore player and that's not the way Steven wants the game to be played. So, it's not just hardcore v casual. It's people who want to rely on DPS meters v people who don't want to rely on DPS meters. I've never experienced being asked if I'm a hardcore or casual player in-game. I've never experienced others being asked whether they are casual players in-game. I've also never seen a casual player flag. People typically just play and expect there won't be playstyle conflicts - until the conflicts arise.
Dygz wrote: » Combat trackers are tools; not facts. Combat trackers are not necessary tools. Combat trackers also are not tools that the game should provide. YoshiP has this view. Steven has this view. It's a game design philosophy. If the game includes DPS meters, we can expect the devs to design the game such that DPS meters will be necessary. As necessary as tools like health and mana bars. If DPS meters are not included, we can expect that DPS meters will not be necessary. And the data they provide also will not be necessary data. Numerical values on health bars are a great tool. Doesn't mean they are intrinsically necessary. Steven plans for Ashes to not have numerical values on health bars. Which can be fine - as long as the cues for health status can be understood well enough for players to defeat challenges. Same is true for DPS meters. The toxicity comes from expecting everyone to rely on DPS meters.
Birthday wrote: » I have a masters in Psychology which you don't need to easily check on the web if what I am about to say is true.
Dygz wrote: » People in general will expect everyone to use the DPS meters - because the challenges will be designed for a reliance on the DPS meters
rikardp98 wrote: » You again assume that the developers will make encounters with the DPS meter in mind, that's not good encounter design if you ask me. And it's not up to other people to ask you what you identify as, that's up to you. So no one will ask you, they will assume you know what you are after in the game.
Dygz wrote: » rikardp98 wrote: » You again assume that the developers will make encounters with the DPS meter in mind, that's not good encounter design if you ask me. And it's not up to other people to ask you what you identify as, that's up to you. So no one will ask you, they will assume you know what you are after in the game. That's like saying it's just an assumption that if the devs implement ground telegraphs, they will design content with the expectation that people will generally attempt to move away from the ground telegraph. Devs are going to design content with the expectation that people are using the tools they provide to assess that content. How will people know who is hardcore and who is casual? Not that it matters because DPS lovers don't care - all they care about is whether you adhere to the meta dictated by the combat tracker analysis.
Neurath wrote: » Good luck being so selective. Most likely, everyone will raid with their peers and different groups will roam fir different challenges. The likelihood that 100% of the top scorers on a leadership board will all be friends and allies is very slim.
Neurath wrote: » I have to admit, I understand the concept for arena. I appreciated the addition for arena (leader boards I mean) what I don't understand is the point of leader boards in pve.
Noaani wrote: » Neurath wrote: » I have to admit, I understand the concept for arena. I appreciated the addition for arena (leader boards I mean) what I don't understand is the point of leader boards in pve. I don't get it either. To me, it is Steven's way of telling us he doesn't understand PvE play, without telling us he doesn't understand PvE play.
Dygz wrote: » Never inviting people to something is fine.
rikardp98 wrote: » Noaani wrote: » Neurath wrote: » I have to admit, I understand the concept for arena. I appreciated the addition for arena (leader boards I mean) what I don't understand is the point of leader boards in pve. I don't get it either. To me, it is Steven's way of telling us he doesn't understand PvE play, without telling us he doesn't understand PvE play. Wait wait, are they planning on adding a dungeon/raid scoreboard? Like showing raid progress and speed (guild)? Or is it a personal score board showing personal performance on a boss/raid?