Vaknar wrote: » In theory, some of what you're looking for in your pirate node concept can be done with Military nodes! There will also be some forms of PvP that are lower risk and opt-in, such as arenas! It is interesting to theorycraft other node types besides the four (Divine, Economic, Military, Scientific) I encourage creative thinking like this and would love to hear what others could think up in terms of different node types!
mcstackerson wrote: » We have also heard the military node reduces the duration of corruption. I don't think we know the specifics of what that means but it sounds like it's supposed to lessen the corruption penalty in some way. Wouldn't be much of a point to bounty hunters if no one was getting corrupted.
Atama wrote: » (Basically, your pirate node idea seems like it's trying to find a place where PvP will be available to people, but it's not needed because we'll already have plenty of those.)
Karthos wrote: » I've found that "PVP zones" tend to be dead zones 90% of the time. People avoid them, even people who want to PVP, because, well people avoid them, so there's not much PVP to be had.
Atama wrote: » He wants to discourage the behavior so that it's rare, but not discourage it so much that it never happens. But he also doesn't want to flat-out encourage it either. An area that gives free reign to ganking whoever, whenever, that is absolutely inviting the behavior.
Atama wrote: » And I don't see it bringing anything good, rather it will just be a shelter for toxicity.
Karthos wrote: » I've found that "PVP zones" tend to be dead zones 90% of the time.
Pyrolol wrote: » in every mmo only thing that keeps people coming back or staying in PvP is the arena seasons
insomnia wrote: » It's impressive the ideas people come up, to avoid the corruption or why it won't work. Despite it not having been tested yet. It was the same with New World and why it should go full pvp