Shoelid wrote: » There were a few of those in the A1. They didn't advertise where to get quests, and players discovered more as the alpha went on. It really encouraged exploration and talking to NPCs. There was even a dungeon boss that, when defeated, gave a quest. This wasn't advertised at all, people just discovered it after finding the boss for the first time. Obviously we can't draw any specifics from Alpha 1, but that type of game design shows promise that you'll get what you're asking for here