Taylors Expansion wrote: » Azryil wrote: » Taylors Expansion wrote: » That is the point. WHY does an MMO have to be a closed system? Why is that better than an open system? Taylors We are fast approaching a time when you WILL be able to play games, and earn a living. Don't tell that to my kids, please. But, just because a game's assets are all owned by the players, does not mean the game is not immersive or fun, which is the argument you are making. Taylors A bit off-topic, out of curiosity Tell me how you are going to compete with china, india and other big countrys with a low minimum wage. Take a look at WoW gold or other game system where digital assets acquired through gameplay are sold. The only one's who care to sell are these countrys. These people dont play for fun for a second, this is their work, and they are damn good at it. The minimum wage in these countrys are 2$ a hour and below. A lot of people cant get work, so any income is better than non. Anyone coming from a country with slightly better fortune will without a doubt work 1 hour and pay for 10 hours of in game work. So sure, if you live in a very low minimum wage country, and you chose to put your kids into what i would call child slave labour, yes, you can allready start with that today. The consept of selling gold as we see today is no different then NFT's, both are in game assets sold for money. It's just rebranded with some fancyer name and connected with a technology that make's you "own" the item. But i have always traded what i want to trade in any game. No one has stolen what i own or claimed ownership over my "Mace of the whale". And you cant compare with skins in games like CSGO etc, that is a lootbox system, a lottery ticket, it is not play2earn.
Azryil wrote: » Taylors Expansion wrote: » That is the point. WHY does an MMO have to be a closed system? Why is that better than an open system? Taylors We are fast approaching a time when you WILL be able to play games, and earn a living. Don't tell that to my kids, please. But, just because a game's assets are all owned by the players, does not mean the game is not immersive or fun, which is the argument you are making. Taylors
Taylors Expansion wrote: » That is the point. WHY does an MMO have to be a closed system? Why is that better than an open system? Taylors
KaneMatthams wrote: » That's an interesting question about AoC and blockchain. As far as I know, I haven't seen any news or updates from the developers regarding blockchain integration.
Taylors Expansion wrote: » And to the devs of Ashes? You still have a chance to incorporate blockchain into your product. I suggest partnering with Gala. If you need a reference, let me know. Taylors
AnimusRex wrote: » Taylors Expansion wrote: » And to the devs of Ashes? You still have a chance to incorporate blockchain into your product. I suggest partnering with Gala. If you need a reference, let me know. Taylors You obviously haven't seen Steven's face when he talks about no p2w, or even e2w, in the game. And how hard they will come down on gold sellers. Don't hold your breath on getting that phone call.
Taylors Expansion wrote: » I am for ownership of in-game assets that I earn. And not as a job. In fact, if it's a job, it's not a game. Games must be fun first. Always. This is about having something to show for thousands of hours of gameplay.
But I get it. I've met you all before. I've been in this a long time. I met you when you said Shareware would never take off. Met you when you said Freeware would never take off. Met you when you said dedicated Physics chips would never take off, when 3D accelerators would never take off. When wide screen gaming would never take off. We've had these conversations over and over, and people like you keep holding onto the present and past, when the core of our hobby is about embracing the future.
Noaani wrote: » My take on you is that you participate in arguments without actually paying attention to what the opposing argument is. You seem to be doing that here. You are ignoring the fact that there is no reason to implement blockchain in to a game today other than pay to win, or play to earn - or to eventually scam your player base.
Diamaht wrote: » Noaani wrote: » My take on you is that you participate in arguments without actually paying attention to what the opposing argument is. You seem to be doing that here. You are ignoring the fact that there is no reason to implement blockchain in to a game today other than pay to win, or play to earn - or to eventually scam your player base. He's not ignoring anything, it just doesn't have anything to do with you. This is just marketing. Just let the thread die.
Noaani wrote: » Diamaht wrote: » Noaani wrote: » My take on you is that you participate in arguments without actually paying attention to what the opposing argument is. You seem to be doing that here. You are ignoring the fact that there is no reason to implement blockchain in to a game today other than pay to win, or play to earn - or to eventually scam your player base. He's not ignoring anything, it just doesn't have anything to do with you. This is just marketing. Just let the thread die. I mean, if people are making valid points against something he is arguing for and he is not addressing said points, that kind of is ignoring it.
Taylors Expansion wrote: » But I get it. I've met you all before. I've been in this a long time. I met you when you said Shareware would never take off. Met you when you said Freeware would never take off. Met you when you said dedicated Physics chips would never take off, when 3D accelerators would never take off. When wide screen gaming would never take off. We've had these conversations over and over, and people like you keep holding onto the present and past, when the core of our hobby is about embracing the future. Taylors