I was watching the video showcasing the tank class, and while the ideas behind the skills are ok, I really dislike how the animations wielding a sword or an axe play out. They look too much like what you would see in a Korean MMO, where weapons seem weightless and are wielded in a silly way. For example, in the skill called Myrmidon the character moves the sword in a very awkward and unnaturally fast way. No sword fighter would move their arms like that. Another example, in the animation for Lacerate the character ends the attack by stabbing their enemy in the head, and the blade is left hanging in there for a second... really? And that is going to happen every time that skill will be used? Yuck...
And yet another example of weirdness: when the character slams an axe on the ground in the skill called Resounding Smash, the body is bent downward too far and ends in a very awkward position, with the head almost touching the ground. The axe movement lacks any sense of weight and impact. In summary, movements are too unnatural and artificial, there is no flow in the body movement, and the acceleration of all movements makes them look even more abnormal. I could not find combat animations with melee weapons in other classes, but I am assuming that you are planning for a similar style, please don't do that. I understand that this is a world filled with magic, but please let's still move melee weapons in a pseudo-realistic way, for sake of immersion. Please do not use Korean MMOs as a base for your combat animations with melee weapons.
If you don't know what I am talking about you can watch the incriminated video here:
https://youtube.com/watch?v=-ZkkVKZ64Ns&t=62s