cosmichedgehog wrote: » Maybe as a master gardener,
Caww wrote: » cosmichedgehog wrote: » Maybe as a master gardener, umm.... I do need help with my roses...
CROW3 wrote: » Caww wrote: » cosmichedgehog wrote: » Maybe as a master gardener, umm.... I do need help with my roses... I thought we already had hobbits with the Nikua?
mcnasty wrote: » Also loved knocking people off the cliff at the LM in AB from Stealthed Cat Form.
Sawtooth wrote: » Goatrek wrote: » I would love whats essentially a feral druid from vanilla wow. A class that can do everything ok but is not the best at anything but still with some unique utility ofc so its not redundant. its interesting to have atleast 1 such class in an mmo, Shapshifting is also my favourite class trope The problem is core design. Druids as popularized by that other game are built around the core system of “specialization” and “talents.” They can do “everything” because of specialization being able to be changed. Where as Ashes of Creation core systems is built on Classes being able to choose a secondary archetype. You can only change your secondary archetype, not your entire role/class. Example: I pick Rogue. Rogue is a dps archetype. Realistically I can never change this. But I can choose a secondary archetype to modify it. Let’s say I pick bard next. Bard is a support archetype. So rogue/bard will combine into Charlatan. Which will be a dps role with support modification. This is as close as anyone will get to a “hybrid” and you have 64 possibly combinations for players to choose from. How would a WoW Druid fit into that system? Not possible. Even if there was only a feral druid. You now have to think of a way that it can be modified by every other class. Which while theoretically possible is arguably not worth the effort, and not something that Ashes core players even want. It’s something to please WoW tourists who watch Asmongold streams. Let’s let WoW be WoW and Ashes be Ashes. Thank you
Goatrek wrote: » I would love whats essentially a feral druid from vanilla wow. A class that can do everything ok but is not the best at anything but still with some unique utility ofc so its not redundant. its interesting to have atleast 1 such class in an mmo, Shapshifting is also my favourite class trope
Dygz wrote: » Ashes is based on Pathfinder. Pathfinder Druids have Wild Shape, yes. Ranger is the Nature-based Primary Archetype. Summoner is the companion Primary Arcyetype. Beastmaster is probably the closest to Druid for Ashes.
rikardp98 wrote: » Dygz wrote: » Ashes is based on Pathfinder. Pathfinder Druids have Wild Shape, yes. Ranger is the Nature-based Primary Archetype. Summoner is the companion Primary Arcyetype. Beastmaster is probably the closest to Druid for Ashes. I wouldn't call Ranger a nature-based Archetype, It's a bow/stealth archetype. I mean a lot of it's abilities have fire and flames in them. But yes, i do believe it's the closest we have to a nature-based archetype, but nothing like a druid.
rikardp98 wrote: » Sawtooth wrote: » Goatrek wrote: » I would love whats essentially a feral druid from vanilla wow. A class that can do everything ok but is not the best at anything but still with some unique utility ofc so its not redundant. its interesting to have atleast 1 such class in an mmo, Shapshifting is also my favourite class trope The problem is core design. Druids as popularized by that other game are built around the core system of “specialization” and “talents.” They can do “everything” because of specialization being able to be changed. Where as Ashes of Creation core systems is built on Classes being able to choose a secondary archetype. You can only change your secondary archetype, not your entire role/class. Example: I pick Rogue. Rogue is a dps archetype. Realistically I can never change this. But I can choose a secondary archetype to modify it. Let’s say I pick bard next. Bard is a support archetype. So rogue/bard will combine into Charlatan. Which will be a dps role with support modification. This is as close as anyone will get to a “hybrid” and you have 64 possibly combinations for players to choose from. How would a WoW Druid fit into that system? Not possible. Even if there was only a feral druid. You now have to think of a way that it can be modified by every other class. Which while theoretically possible is arguably not worth the effort, and not something that Ashes core players even want. It’s something to please WoW tourists who watch Asmongold streams. Let’s let WoW be WoW and Ashes be Ashes. Thank you Isn't wows druid based on the druid from DnD? And isn't a lot of the class design in ashes also taken from DnD? I don't think a copy paste from wow would be a good idea, but a nature based archetype like a druid would fit the game very well. And it's not like you will give the archetype druid all the roles, instead you give the other archetypes druid-like abilities. So a tank/druid will get bear stuff, rogues/druid will get the cat stuff, and so on. The druid itself will most likely be a support class.
Sawtooth wrote: » rikardp98 wrote: » Sawtooth wrote: » Goatrek wrote: » I would love whats essentially a feral druid from vanilla wow. A class that can do everything ok but is not the best at anything but still with some unique utility ofc so its not redundant. its interesting to have atleast 1 such class in an mmo, Shapshifting is also my favourite class trope The problem is core design. Druids as popularized by that other game are built around the core system of “specialization” and “talents.” They can do “everything” because of specialization being able to be changed. Where as Ashes of Creation core systems is built on Classes being able to choose a secondary archetype. You can only change your secondary archetype, not your entire role/class. Example: I pick Rogue. Rogue is a dps archetype. Realistically I can never change this. But I can choose a secondary archetype to modify it. Let’s say I pick bard next. Bard is a support archetype. So rogue/bard will combine into Charlatan. Which will be a dps role with support modification. This is as close as anyone will get to a “hybrid” and you have 64 possibly combinations for players to choose from. How would a WoW Druid fit into that system? Not possible. Even if there was only a feral druid. You now have to think of a way that it can be modified by every other class. Which while theoretically possible is arguably not worth the effort, and not something that Ashes core players even want. It’s something to please WoW tourists who watch Asmongold streams. Let’s let WoW be WoW and Ashes be Ashes. Thank you Isn't wows druid based on the druid from DnD? And isn't a lot of the class design in ashes also taken from DnD? I don't think a copy paste from wow would be a good idea, but a nature based archetype like a druid would fit the game very well. And it's not like you will give the archetype druid all the roles, instead you give the other archetypes druid-like abilities. So a tank/druid will get bear stuff, rogues/druid will get the cat stuff, and so on. The druid itself will most likely be a support class. So it’s not a copy paste from WoW and then you go on to explain how it’s a copy paste from WoW. If Intrepid is smart they won’t listen to any ideas from WoWBabies. They ruined there own game with the horrible ideas they thought the wanted, but they never learn their lesson. A nature themed class is fine. But one that has to have a heckin “bear form” and “cat form” is a WoW themed class. Not to mention one that Blizzard themselves could never balance. One could argue there are already nature themed archetype options.