George_Black wrote: » It has more to do with leaks and youtube. Even when I started mmos in 2003, there was an official website that told you all there was about the game. Take Elden Ring for example. How many of you had 2 tabs open, one with the map showing all icons and one with the npc questlines? Gaming has changed. Without new legal control content will always be known and nothing will be up for exploring. One thing the game devs can do is fill the early game with unavoidable guide steps. Not about the UI but about the function of things. Simple example: early game dragon encounter, NPC talks about the quest "blsh blah blah... luckily I got a Dragonwound grease to hurt the dragon. Apply to your weapon blah blah". There. You learned by playing instead of an online guide.
George_Black wrote: » As for the npc dialoque Id like to see the gameplay related lines in yellow. Id skip the rest.
Heartbeat wrote: » ... if they want to look up info they can, if they don't, then that sense of adventure will still be there for them.
Dygz wrote: » I'm not aware of patch notes sharing "meta" info. META is a player obsession for one specific playstyle. People are not forced to read patch notes. .
Heartbeat wrote: » Maybe I didn't word the title the best I could have but let me elaborate. In most games nowadays whenever there is a new big content update, generally you are given the absolute max amount of information you are needed in relation to that content, whether it be how to obtain new items/gear, new areas, new mobs and where they're located, new bosses and their mechanics, new lifeskill content, crafting recipes and items needed and where/how to obtain them, and so on. Personally I feel like this deflates the potential player experience that could be had, yes players love to min/max but I don't feel like making 2 sets of patch notes is the answer. Would you feel better about getting an achievement/item/drop that you yourself discovered or perhaps a secret area/boss? I like the sense of adventure, yes SOME things are necessary to tell to the player, but not everything is needed to be known right away, and I feel like when more info is left blank or purposely vague, it allows the community to come together to explore and figure things out and it MASSIVELY improves the social experience of the game, something I feel that has been largely missing from MMOs nowadays. What do you prefer or how would you handle content releases and the patch notes surrounding them?