Tragnar wrote: » If the game makes experience and thus levels the most important and most powerful character power then it would be ridiculous to hide progression information from the player about it I personally dislike the overwhelming power that levels in wow have - not only that you get extra base stats, talent points, but most importantly the game damage calculations are changing in your favor the higher level you are If levels in Ashes dont have such overwhelming power and augments can have significant non-utility power (for example to be more than +5 base damage) then the importance of levels becomes really small, because the player is not gate-kept from power and content because of the amount of experience gathered
Tragnar wrote: » \If the most used skill is gained only at max level then in my opinion it is a design failure
Tragnar wrote: » I see leveling class like learning drumming - you start from simple principles until you learn advanced stuff that is basically layering the starting principles together to create the music you want
Tragnar wrote: » you can have class specific mechanics built in the classes - like the mage archetype (main archetype) can have some kind of magical charge resource and every mage skill can in some way interact with that resource
Tragnar wrote: » Thing is that people way back were not rushing max lvl out of ignorance and not because they chose to take their time leveling up. Today's culture shouts at you from every angle what awaits you at max lvl, what things are the most efficient and many other guides like that. So given the same game people will play it in different way, so you can't apply the same philosophy about gatekeeping the best things the class has to offer to the highest lvl and not expect for players to speedrun the leveling process.
Tragnar wrote: » That kinda doesn't make sense why these abilities need to be tied to the max lvl. The only precedent for it is that Archeage does that
Noaani wrote: » Then at level 50 you gain Ice Comet - the biggest nuke in the game for any class. Since you have only just learned how spell priority works, you now simply slot Ice Comet in to your priority and you are away.
The fact that you are so adamant that it can't work simply says you have never played a game in which it would work, or does work - as I said earlier you are speaking from your own experience.
The idea that players will not rush to max level in Ashes is just false. if you want to progress your node, max level is where it is at. As with literally every game ever, the higher level you are, the more experience you are able to earn. The more experience you earn, the more experience you contribute towards leveling your node. As such, the most useful thing you can do to level your node, is to level your character. Ashes actually gives players MORE of a reason to rush to the level cap than a game like WoW does.
Tragnar wrote: » I agree, because in that case you are not introducing nothing new, you just give the player something that he already had, but it is looking better and does more damage
Tragnar wrote: » I agree that this is the case, but I think it heavily collides with the messaging for taking your time for leveling - basically devs say to players to not care about rushing the leveling, but the game tells the complete opposite simply because levels seem to be the most impactful thing in the game so far