Hey everyone, JJien here.
When I play MMORPGs, I find myself very easily attached to pieces of gears that I worked really hard for and wear/use for a very long time. For me, as a result, whenever a game welcomes a new expansion and tons of new gears come out, it is always a bitter-sweet experience since with arrivals of the new loots I have to kiss my old buddies good bye.
I think it would be really cool if Ashes can consider a gear upgrade system that gets through expansions for gears above a certain rarity, and imo, such system would really fit AOC's loot/craft philosophy due to a couple reasons:
- Ashes bosses drop materials instead of actual gears, thus a new expansion boss dropping material that allows upgrading old gear would essentially be the same as dropping material for crafting a new piece of gear.
- Older contents, including gears, bosses, and low level harvests will remain relevant even with updates, and there will be more motivation for players to go back to lower level zones as a result, preventing these lower level places from becoming ghost areas - something we often see in current mmos.
- With older harvests and boss loots still relevant, more resources will be viable for player driven market, allowing diversity in trade competition, and also easier starts for newcomers to make their first bucket of gold.
- Great for the players who become attached to their items, like myself. I would love to wield a sword that will constantly remind me the friends who supported me along the way of obtaining it even many years down the road.
That being said, I would like to know what the community think about this idea. If you don't like it, what are some ways you think this will hurt the game? And if you like it, let's talk about how this can be implemented in a game, and suggestions on how we as a community can polish this idea and persuade our devs to adopt it