Noaani wrote: » .
HumblePuffin wrote: » Noaani wrote: » . As I was typing that exact line of thinking plopped into my head too and I now have a new recommendation for the enemy indicators thread that includes an indicator for player character’s primary gear type worn so you’re not flinging fireballs at what you think is a magic weak plate wearer when they are really wearing cloth. Or a limitation on transmogging where you can only transmog cloth gear to cloth gear, plate to plate. (Before even finishing this comment I realized how difficult this would be to put on an indicator due to mix and matching).
HumblePuffin wrote: » Never mind they already plan for a way to tell by targeting players, was noted in the PvP section of the wiki not the cosmetic section, which is why I missed it:
Noaani wrote: » HumblePuffin wrote: » Never mind they already plan for a way to tell by targeting players, was noted in the PvP section of the wiki not the cosmetic section, which is why I missed it: Yes, this is a thing. However, if ten enemies are coming at me any my friends, I need to target 10 people individually to find out this information on them. I should be able to see this information by looking at their character.
Atama wrote: » Noaani wrote: » HumblePuffin wrote: » Never mind they already plan for a way to tell by targeting players, was noted in the PvP section of the wiki not the cosmetic section, which is why I missed it: Yes, this is a thing. However, if ten enemies are coming at me any my friends, I need to target 10 people individually to find out this information on them. I should be able to see this information by looking at their character. A buff showing up as an icon designed to be distinct and easily seen would be easier for me to recognize and interpret than looking at someone's gear and trying to remember what kind of armor that was.
Noaani wrote: » I'm sure it wouldn't take you any time or effort to distinguish between plate armor and robes.
Noaani wrote: » The system as Steven described it is literally taken directly out of Archeage - so I have years of experience with it. It would be better if we could see what players were wearing by looking at them.
HumblePuffin wrote: » Steven said when you select someone, I personally think it should just be on all name plates.
Atama wrote: » HumblePuffin wrote: » Steven said when you select someone, I personally think it should just be on all name plates. Same. I think this would be ideal.
ShadonSol wrote: » Friendly reminder to stay on topic. Feel free to open another thread about threat evaluation.
Noaani wrote: » ShadonSol wrote: » Friendly reminder to stay on topic. Feel free to open another thread about threat evaluation. @ShadonSol Threat evaluation is directly tied to the cosmetic shop, and peoples reasons for wanting a server without it - not that this will happen. Talking about thread assessment in specific regards to gear identification is perfectly on topic in a thread where the topic is an alternate ruleset server where there is no cosmetic shop.
ShadonSol wrote: » Noaani wrote: » ShadonSol wrote: » Friendly reminder to stay on topic. Feel free to open another thread about threat evaluation. @ShadonSol Threat evaluation is directly tied to the cosmetic shop, and peoples reasons for wanting a server without it - not that this will happen. Talking about thread assessment in specific regards to gear identification is perfectly on topic in a thread where the topic is an alternate ruleset server where there is no cosmetic shop. No, since you can also glamour in-game achievable armor onto your equipped gear. This thread specifically talks about separate servers with a higher sub-fee and no in-game shop, not about threat assessment.
HumblePuffin wrote: » Sounds like something worth asking at the next Q&A to get the wiki updated on that
ShadonSol wrote: » Noaani I wasn't stating anything - Just that the thread specifically talked about wanting to have specific servers without a cosmetic shop (thus being able to obtain all skins in-game I assume). The topic of threat assessment is much broader, so in order to discuss it properly, it has its own thread now. Hope that clarifies it