CROW3 wrote: » Wild Blade (summoner/fighter). Summons swords as minions, abilities control those blades in unison.
George_Black wrote: » I want a return to large hotbars with many active, accessible at any time and not a global cooldown. Each ability should have its own mp cost and cooldown based on its impact and effect.
Lithion wrote: » I'm just really hoping that tank and cleric have some really awesome classes that can compete with pure tank/tank and cleric/cleric in their role. I'm hoping the meta ISN'T just always tank/tank is the best tank or cleric/cleric always has the best healing numbers.
Uthehoe wrote: » I Usually play tanks. The one gripe i have with other MMOs is that threat is a PVE strictly stat. It would be kind of neat if threat would make a player tab back to the tank so that the player is disrupted and has to readjust there aim. Kind of like a very mini taunt. If i time my threat abilities right i have that chance to take a spell instead of my team mate however a person still has full control of there character and can still go back to the initial target. Could even make it a bar that a person has to fill with threat by attacking and using abilities so good tanks will know how to manage there threat well. This would also give the tank an additional tool in to get people to target them instead of just blowing by them and bursting your healer and dps.
Veeshan wrote: » Taunting players in PvP imo should reduce there dmg output to everyone else but the person who taunted them there should be of course some indication to show who taunted you aswell. Lets say taunt reduces dmg output of a person by 75% to everyone but that person who taunted them for 5 second or so or till the person who taunted you takes x dmg from you.
Lithion wrote: » Veeshan wrote: » Taunting players in PvP imo should reduce there dmg output to everyone else but the person who taunted them there should be of course some indication to show who taunted you aswell. Lets say taunt reduces dmg output of a person by 75% to everyone but that person who taunted them for 5 second or so or till the person who taunted you takes x dmg from you. That reminds me of the anime "Log Horizon" lol. Except in that when you use a taunt in PvP if they go attack anyone but you they get hit with a powerful magic counter attack. I would love too see them find some way to make taunts work in PvP, but I think its very tricky because if not done just right it could be suuuper annoying! Imagine if there are 5 tanks and you don't know which one taunted you lol, they would have to make them glow red on your screen I guess. Would be very fun but hard to balance, we will have to see if they want to try it.