George_Black wrote: » Lv5 nodes will prevent nearby nodes from becoming lv5 (unless the dominant falls in a siege). The population of the nearby nodes will interract with the lv5 areas for higher lv mobs, not their own nodes. Their nodes will remain places for low-mid lv adventuring.
superhero6785 wrote: » Noaani wrote: » You aren't supposed to end up with more content, you aresupposed to end up with content you've not yet done. Sure, all the previous max level content isn't worth doing, but this is only an issue if you're the kind of person that wants new content when they are ready for it, and not a moment earlier. Developers need to add new content as soon as the games top end players have completed the existing content (ideally). If that means you miss out on some top end content, start getting through it faster instead of complaining. Woah, now that's an interesting take. An expansion is supposed to - Expand - the game.
Noaani wrote: » You aren't supposed to end up with more content, you aresupposed to end up with content you've not yet done. Sure, all the previous max level content isn't worth doing, but this is only an issue if you're the kind of person that wants new content when they are ready for it, and not a moment earlier. Developers need to add new content as soon as the games top end players have completed the existing content (ideally). If that means you miss out on some top end content, start getting through it faster instead of complaining.
Otr wrote: » MMOs usually restrict capability to use armor, weapon and gear until you reach the appropriate level. I would like equipping gear to depend on skills, like strength, intelligence, agility... These could be increased by: self cast spells buffs from other players (asking them nicely for buffs or after missions, while still active) buffs due to some places owned or visited (temples in cities, magic places in the wild...) buffing gear: armor, weapons, rings which buff the primary attributes like strength and intelligence This would open the possibility to equip higher level armor and weapons or be able to cast high level spells a bit sooner than intended. You could also swap buffing gear with higher buffing gear like on a Tower of Hanoi game. But what should happen when buffs wear off or buffing items are removed? Would it be acceptable to be able to use a weapon which requires 100 strength but you have only 90 strength?
Otr wrote: » Can devs comment and give a reason to that? Instead of "a very simple no"?