Vaknar wrote: » The endgame loop in Ashes of Creation is player-driven.
Dygz wrote: » Ashes doesn't have an endgame.
Dygz wrote: » Vaknar wrote: » The endgame loop in Ashes of Creation is player-driven. Ashes doesn't have an endgame.
Bonfield wrote: » I'm betting non-instanced dungeons/raids are going to lose their novelty pretty quickly.
NiKr wrote: » Bonfield wrote: » I'm betting non-instanced dungeons/raids are going to lose their novelty pretty quickly. There's no novelty though. It's going back to the roots of mmos instead. They were way more interesting than wow instances, because you'd meet people there and pvp with them a ton of the time. And human prey is way more fun than some random mobs.
Noaani wrote: » NiKr wrote: » Bonfield wrote: » I'm betting non-instanced dungeons/raids are going to lose their novelty pretty quickly. There's no novelty though. It's going back to the roots of mmos instead. They were way more interesting than wow instances, because you'd meet people there and pvp with them a ton of the time. And human prey is way more fun than some random mobs. Fighting other players for content gets pretty boring, pretty fast. The greater the disparity between the sides fighting - which is a state that is inevitable - the faster it gets boring. On the bright side, the greater that disparity, the shorter the time span is until one side just doesn't bother to show up any more. When this happens, you are left with sub-standard mobs to fight against, with no opposition to challenge you. Basically, with open world mobs, if you and your guild are actually good, you end up having a totally shit time playing the game.
NiKr wrote: » And to me, fighting mobs is boring right from the start
Noaani wrote: » I've had mobs in PvE that I have pulled literally 2,500 times and only had a small handful of kills with. I've played games where some mobs were literally not killed in the content cycle at all. Yet in PvP (1v1 PvP at least) there is always a winner.
NiKr wrote: » Your example just shows that there's mobs that are too ez and you know you gonna kill w/o a problem and then there's mobs that require you to increase your skill by so much that they might as well be impossible to kill.
Noaani wrote: » The thing is, in PvP, you are ignoring that fact and only talking about the parts of it that you like. If you were honest with yourself, you would see that in this regard, PvE and PvP are literally identical - both have times where you know you are going to win, and times when you do not know if you are going to win or not.
Noaani wrote: » That said, if you spent 12 years playing L2 - you haven't seen any PvE content in that time that is any more than base level trash in an MMO with actual PvE. The game isn't exactly known for it's PvE - as I am sure you will agree.
NiKr wrote: » I mean, I didn't fight people who were wearing gear that's below mine by a few tiers.
NiKr wrote: » Oh most definitely, L2's mobs are pretty much non-existent. But I've also played Terraria with its bosses, Elden Ring with its mobs and have seen a ton of videos about WoW's and FF14's raids
Noaani wrote: » When I do raid mobs that are in the same tier as me, I never know whether I will win or not.
Noaani wrote: » This is what you have made your judgement of MMO PvE on.
Noaani wrote: » Depending on the game and the encounter, different pulls of the same mob can be as different as PvP against different people of the same class.