Veeshan wrote: » Uthehoe wrote: » I Usually play tanks. The one gripe i have with other MMOs is that threat is a PVE strictly stat. It would be kind of neat if threat would make a player tab back to the tank so that the player is disrupted and has to readjust there aim. Kind of like a very mini taunt. If i time my threat abilities right i have that chance to take a spell instead of my team mate however a person still has full control of there character and can still go back to the initial target. Could even make it a bar that a person has to fill with threat by attacking and using abilities so good tanks will know how to manage there threat well. This would also give the tank an additional tool in to get people to target them instead of just blowing by them and bursting your healer and dps. Taunting players in PvP imo should reduce there dmg output to everyone else but the person who taunted them there should be of course some indication to show who taunted you aswell. Lets say taunt reduces dmg output of a person by 75% to everyone but that person who taunted them for 5 second or so or till the person who taunted you takes x dmg from you.
Uthehoe wrote: » I Usually play tanks. The one gripe i have with other MMOs is that threat is a PVE strictly stat. It would be kind of neat if threat would make a player tab back to the tank so that the player is disrupted and has to readjust there aim. Kind of like a very mini taunt. If i time my threat abilities right i have that chance to take a spell instead of my team mate however a person still has full control of there character and can still go back to the initial target. Could even make it a bar that a person has to fill with threat by attacking and using abilities so good tanks will know how to manage there threat well. This would also give the tank an additional tool in to get people to target them instead of just blowing by them and bursting your healer and dps.
Lithion wrote: » I'm just really hoping that tank and cleric have some really awesome classes that can compete with pure tank/tank and cleric/cleric in their role. I'm hoping the meta ISN'T just always tank/tank is the best tank or cleric/cleric always has the best healing numbers. I'm probably going cleric so here's some cleric ideas I think would be cool:Cleric/Bard (Scryer): This is a class I have high hopes for, if done right it could be more useful than pure cleric in raids I think. For this class I think it should give different buffs in addition to healing. It would be very useful if your AoE heal now to also boosts DPS and everyone would be trying to stand inside the AoE while burning down a raid boss. Also maybe on the cleric whip attack or spear throw it can also give the target a debuff like slowed slightly or 10% damage reduction. I'm just thinking of bards and all the buffs and debuffs they could apply that would be fun to mix with healing abilities.Cleric/Tank (Apostle): Of course with the tank secondary I would hope for some damage mitigation abilities for yourself but not only that, I would love to see you be able to pop magic shields on people you heal, or give them extra defense/damage mitigation with some heals.Cleric/Ranger (Protector): Would be awesome to shoot people with healing arrows. Also the AoE damage spell instead you could shoot one glowing golden arrow in the sky and it rains down arrows on that AoE zone. Also instead of throwing a light spear its just a big light arrow.Cleric/Mage (Oracle): It would be cool if this class added in some splash damage and elemental effects like on the cleric whip if it was coated in lightning and when you strike someone lightning can arc off that person to anyone also within 5 feet or something. On the spear throw it could be a flame spear and on impact it explodes and does a small AoE fire damage and knockback. For the AoE heal and damage circle it could be a ball of ice you launch and splashes into a frozen zone of ice on the ground that does damage and heals that also slows any enemies that wander into it.Cleric/Summoner (Shaman): First of all, a cleric summon... Gotta have spiritual weapon like from dungeons and dragons! A giant holy hammer slamming on enemies or a holy spear at appears over their head and stab down onto them. Also another cool nod to DnD would be if you make the AoE heal/damage zone just like spiritual guardians, have a bunch of little fairies swarming around healing allies and damaging foes. I personally would also love to have a little flying summon that can shoot out small auto heals to whoever is lowest within my range, but some people might feel that's too easy mode haha maybe I'm just bad at healing and need some help lolCleric/Rogue (Shadow Disciple): Some cool ideas for this class would be if when the cleric throws down the AoE heal/damage circle it now has a poison effect and anyone who was in the AoE or enters the AoE will have a damage over time applied even if they leave the circle. Also maybe the whip can apply a small bleed effect. I was trying to think of ways maybe stealth could play a factor but I'm not sure which skills stealth could be applied to for the cleric lol.Cleric/fighter (Templar): Honestly I cant think of many cool ways the fighter could add to the cleric. If you guys have some cool ideas let me know.
Hectorelpelon wrote: » I think the cleric fighter should encourage a agresive playstile to His team,like giving lifesteal bonus,and maybe a Small percentage of His damage could heal His allies making like the most offensive clerical All this ideas look great to me ,but maybe we áre dreaming too much Haha.