Noaani wrote: » Dygz wrote: » Warlocks do not Summon weapons. Songcallers do not Summon weapons. Falconers do not Summon weapons. These are all fairly bold statements, with absolutely no basis or foundation. Warlocks may indeed summon weapons, but they also may not. We do not know. What we do know is that classes with a summoner secondary may grant augmented skills that summon weapons. There are indeed IP's out there in which a Warlock is able to summon weapons. D&D comes to mind. It would be 100% within the scope of the class system for a warlock - which is a mage (elemental based magic) and a summoner secondary - to summon elemental wands, or perhaps a staff. Even though we have no reason to assume this will be the case, we also literally have no reason at all to assume that this would not be the case. As such, comments like the above are incredibly out of line.
Dygz wrote: » Warlocks do not Summon weapons. Songcallers do not Summon weapons. Falconers do not Summon weapons.
SirChancelot wrote: » They have said that different augment "schools" from a secondary archetype can have different effects for different primaries. So the summoning school of augments from a summoner could have a different effect on mage spells than it does for tank abilities. They have also stated before that some augments could completely change an activated ability, but we haven't seen this yet. If you're up for a read, I compiled a ton of augment/secondary info herehttps://forums.ashesofcreation.com/discussion/51718/archetype-roles-i-swear-im-not-crazy/p1
SirChancelot wrote: » I was also thinking that's quite the assumption. They have talked about summoning weapons but not being able to equip said summoned weapons. So I've been thinking that maybe this is how summoner direct damage abilities will work. By "summoning" a big axe or bow for a sweeping slash or ranged shot. Probably more temporary than the summoned pets, but could still stuck around for a while. For example the bow is good for three shots before the ability goes on cooldown or something like that.
Dygz wrote: » SirChancelot wrote: » I was also thinking that's quite the assumption. They have talked about summoning weapons but not being able to equip said summoned weapons. So I've been thinking that maybe this is how summoner direct damage abilities will work. By "summoning" a big axe or bow for a sweeping slash or ranged shot. Probably more temporary than the summoned pets, but could still stuck around for a while. For example the bow is good for three shots before the ability goes on cooldown or something like that. Bladecallers will Summon blades. Rangers already summon arrows. Clerics already summon whips.
Dygz wrote: » A reference to a class from a different game is mostly meaningless when it comes to Ashes classes. Because Ashes classes are built from the Archetype combos. Referencing classes from previous games is you clinging to the past rather than adhering to the changes the Ashes design presents. I'm trying to understand how your concept fits with the Ashes game design. But, if you don't want to explain how it fits with the Ashes game design, that's fine by me.
Dygz wrote: » Summoner/Bard is more likely to be sirens/medusas.