Dygz wrote: » VmanGman wrote: » It would be helpful if you understood the conversation before commenting. No one said that casual players would need to acquire gear on their own. Also, the insurmountability is referring to the gear power difference and not the time. The gear power difference is not insurmountable because they can acquire better gear to bridge the game. VmanGman wrote: » It’s undeniable that a hardcore player will have better gear than a casual player. The entire point of the conversation is regarding how big the gear power difference is between that hardcore player and the casual player… we’re 17 pages into this… come on now. Pay attention. LMFAO Casual players do not have to acquire their gear by themselves. Other people can give them BiS gear. Especially if they are in a guild. The power disparity of the gear has little to do with casual v hardcore... as I keep telling you. Not that it matters since nothing anyone says will change your mind about this topic.
VmanGman wrote: » It would be helpful if you understood the conversation before commenting. No one said that casual players would need to acquire gear on their own. Also, the insurmountability is referring to the gear power difference and not the time.
VmanGman wrote: » It’s undeniable that a hardcore player will have better gear than a casual player. The entire point of the conversation is regarding how big the gear power difference is between that hardcore player and the casual player… we’re 17 pages into this… come on now. Pay attention.
Dygz wrote: » There is also a Mentorship feature to help with that.
Dygz wrote: » They might acquire gear at a casual pace. That can be depedent upon level rather than time. Especially if they are in a guild or community with hardcore players.
VmanGman wrote: » I feel like you don’t understand the kind of game that AoC is.
Noaani wrote: » VmanGman wrote: » I feel like you don’t understand the kind of game that AoC is. In almost all MMO's (I defy you to name an exception), when players reach the end point of viable individual progression, they leave the game.
SirChancelot wrote: » And honestly if you win just because you have more free time, I could definitely argue that starts to fall under pay to win at a point.
VmanGman wrote: » After all these conversations, ultimately what it all comes down to is that people who oppose my suggestion feel that they need to see their numbers go up by a lot or else they feel like their time is not valued and they also feel like they should be able to wipe the floor with under geared players not because of skill but because they have better items. We just have very different ideas of what good and healthy game design is.
CROW3 wrote: » Well, I’m hoping the difference between Tier 1 and Tier 3 isn’t linear. In which case we’re just talking about a relatively small slope difference between one steep curve to another. If time is the only difference (I don’t think it is, but let’s go with that) the delta between 50% and 30% is not going to be as consequential as you think. Someone in Tier 3 would crush someone in sub-Tier 1. And again if time is the only difference (and again I’d argue it isn’t) it’s entirely reasonable that a player in Tier 3 that spent 100 hours in the game would wipe the floor with someone in sun-Tier I who has spent 10 hours in the game. I don’t think any casual player would look twice at that… If this were in court, I’d ask who the aggrieved party is in this 17 page thread as this whole discussion seems like a proxy concern. Am I off?