Rialus wrote: » Ok so im gonna give you an example so you know what I mean. Lets say your walking through a game and fall into a hole that only opens up during certain times of the day. Normally the fall would kill you but you luck out and hit a few ledges and make it to the bottom only to find a chest that gives you a clue as to where to find an item. You find the item but it gives you no stats. Now lets say that there are like 100 of these scattered around the world and if you collect them all then you can forge them together in only one place that you have to find and when you done you get like a permanent 1% to all your stats and a fancy title. The kicker being that only the first person who finds them all and forges them together gets the stats and the title. everyone else gets nothing. Now obviously that might not work in this game but knowing that there is something out there that completely separate from the rest of the game. where everything no matter how small might be a clue that will lead you to something. I love that stuff. Something that seems nearly impossible to accomplish then then spending months trying to do it and then you get this great reward thats lets everyone know that your that guy. What more would a hardcore gamer want?
George_Black wrote: » I do understand the need for discovery, but it's not practical in mmos. Personally, what I would find exciting is if in some far to reach vista there are a couple of mobs that drop a bit better gold per hour, or they drop some nice collection of mats, or if they are tough to kill, but give lots of xp per hour, but only if you have the correct group setup, or if there were a few open world raid bosses in close proximity, which would make true mmorpg players salivate over them.
George_Black wrote: » A hardcore gamer doesnt want that. People that wish ingame words being the reality would want that. They would love to chance upon Excalibur and be "that guy" It's a system design that almost nobody will play through OR somebody would upload on youtube and people would do step by step, with their eyes glued onto the youtube screen instead of their game. I do understand the need for discovery, but it's not practical in mmos. Personally, what I would find exciting is if in some far to reach vista there are a couple of mobs that drop a bit better gold per hour, or they drop some nice collection of mats, or if they are tough to kill, but give lots of xp per hour, but only if you have the correct group setup, or if there were a few open world raid bosses in close proximity, which would make true mmorpg players salivate over them. These are the discoveries I am looking for. The good grinding spots. And if the area looks good and has nice music that would be awsome. I promise you that hardcore gamers wouldnt reveal it on youtube, making such locations exciting to find. It's a massive multiplayer game. Not a singleplayer game, not a movie. Things designed must have a functional purpose and not break the balance. Or you can do what eso does, which is full of useless easter eggs that people go crazy about ticking off their achievement tab. 0 challenge tho and 0 practical benefit.
NiKr wrote: » you'd either have to be in that guild, be in the opposing guild and defend the other one for the right to farm the boss or just buy your way into the boss room so that you can prick the boss with a quest item for that drop of blood.
Noaani wrote: » Yeah, but this isn't good gameplay. When bribing other players is your only viabke means of progression, you know you have a bad (or - at best niche) game design.