VmanGman wrote: » Had you read even just the title of the conversation you would understand that the conversation is about gear. Skill points and ability scores do not seem to be designed to offer quite as much power increase as gear in AoC and they also do not seem to be as exclusive.
CROW3 wrote: » VmanGman wrote: » Had you read even just the title of the conversation you would understand that the conversation is about gear. Skill points and ability scores do not seem to be designed to offer quite as much power increase as gear in AoC and they also do not seem to be as exclusive. 🤦♂️
VmanGman wrote: » By your logic AoC needs to be a PvE game to satisfy the endless progression that PvE players ask for.
Noaani wrote: » VmanGman wrote: » By your logic AoC needs to be a PvE game to satisfy the endless progression that PvE players ask for. It does need to have a near endless progression path, but that does not mean it needs to be a PvE game. Of all the things you listed that you claim can keep people in Ashes once they are at the level cap, the only one that isn't standard among all MMO's is sieges. Everything else combined together doesn't keep people in games This isn't a great selling point - you are basically saying that once people reach the progression ceiling, they should stay in the game purely because they now have to fight to maintain what they have. This will see most people stay in the game for a few months, may be up to 6, but no longer. Most people want to play an MMO to progress. If we are talking about people playing Ashes for a half decade or more (which is how long an MMO should be attempting to keep players), then progression is simply fundamental.
VmanGman wrote: » Guild Wars 2 has entered the chat.
Noaani wrote: » VmanGman wrote: » Guild Wars 2 has entered the chat. How many times have you heard - even just on these forums - of people just getting bored with GW2 and leaving? Are you really trying to say that people do not leave GW2 due to there being no more progression to be had? Because that was the question... Sure, there are a subset of players that find the progression paths offered in GW2 to be enough, and find enjoyment in other aspects of the game - but those players are not the type of player that would put up with open PvP, or with losing progression to a siege. Ashes is targeting a specific type of MMO player. It is not a PvP only player (which seems to be what you think the game is about), and it is not a PvE only player. It is someone that is in between, that wants to play, and succeed, and do well in the game, and is willing to fight to hold on to what they have worked for. In my experience, such players need a constant progression stream to maintain interest, and you are suggesting that be taken away. This absolutely would leave Ashes as a PvP only game with no character progression. It literally may as well be a lobby based game at that point - a MOBA by a different name.
VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there.
Dygz wrote: » I think we also have to factor in gear acquisition from participating in Events plus Crafting, rather than assume that competive gear will only be acquired from tons of time repeating Dungeons and Raids.
VmanGman wrote: » Noaani wrote: » VmanGman wrote: » By your logic AoC needs to be a PvE game to satisfy the endless progression that PvE players ask for. It does need to have a near endless progression path, but that does not mean it needs to be a PvE game. Of all the things you listed that you claim can keep people in Ashes once they are at the level cap, the only one that isn't standard among all MMO's is sieges. Everything else combined together doesn't keep people in games This isn't a great selling point - you are basically saying that once people reach the progression ceiling, they should stay in the game purely because they now have to fight to maintain what they have. This will see most people stay in the game for a few months, may be up to 6, but no longer. Most people want to play an MMO to progress. If we are talking about people playing Ashes for a half decade or more (which is how long an MMO should be attempting to keep players), then progression is simply fundamental. Guild Wars 2 has entered the chat. Come on man… are you even trying with these arguments? AoC has more than enough content to keep players engaged beyond endless gear grinds.
Noaani wrote: » VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there. So, are you saying that GW2 players are who you think Intrepid is targeting Ashes at?
Caww wrote: » Casuals will have to learn when not to fight and just let the other player take a corruption hit. wait... have I seen that before...?
VmanGman wrote: » Noaani wrote: » VmanGman wrote: » My point is that you said that most people want to play a MMO to progress. I pointed to a MMO that has been around for 10 years and that has arguably no progression and it is still one of the biggest MMOs out there. So, are you saying that GW2 players are who you think Intrepid is targeting Ashes at? Nope. I’m just pointing out that your statement is false because we have an example of a game that is successful without almost any progression. I also stated that AoC has way more progression planned than GW2. So AoC would be just fine even without the endless progression that you claim it needs to have to be a PvX game.