Caww wrote: » Guilds can be guilty of selling currency just as much as a sweat shop.
Caww wrote: » Player transfers are the weak point in every game since you can't have an ingame economy without it and that's where the problem needs to be addressed, somehow.
Caww wrote: » An ingame economy relies on player-to-player exchanging as well as general store/trading posts so players can purchase from a list of items. Either of these item transfer methods allows the bots to pass in game currency or items with the actual cash exchange occurring out of game. I'm only referring to player purchases (exchanges) and not server movements or the inflow of players. As I was opining, the fact the players can trade is the weak point which allows one half of the illicit exchange, the other half occurring thru mostly 3rd party websites or direct contact. I have no solution, just pointing out the obvious weakness AoC has to struggle with.
Balanz wrote: » I can imagine roving bands of Bot Slayers.
Balanz wrote: » I am strongly considering starting a Guild based on finding and exterminating "The Possessed," those soulless beings who appear humanoid, but are mindless (AKA Bots), and the secret "Cabalists" that traffic in those ill gotten gains (3rd Party Sellers). That would be well worth the Corruption I think.
ReaperXmos wrote: » I think it might be a good idea to have a captcha that you have to pass after you load into a server before your able to do anything or a similar anti-bot system to prevent them from even getting off ground and prevent any damage from being done in the first. While this obviously wouldn't completely stop botting it would help combat mass scale botting with hundreds or thousands of simultaneous bots.
tautau wrote: » In L2, some classes had a skill called 'Fake Death' which would cause mobs to lose aggro. One could run through fields of aggro mobs collecting them into a 'train' and run to a hunting bot, hit Fake Death, and the mobs would aggro on the bot and kill it. Often the bot would drop stuff which you could pick up when the mobs wandered off...great and profitable fun.