Azherae wrote: » I feel like Ashes' social media and marketing strategies aren't targeted at 'us'? The backers, people here, etc. Daily posts are a good way to keep attention and get people who aren't tracking as carefully, to see activity and not feel like the project and team have 'disappeared' without them having to watch full videos. Showing too much ingame stuff would be a return to a level of transparency that probably isn't optimal right now. Sure, I'd love to see just about anything else, but art departments carry these sorts of projects while the backend stuff is being tweaked and finalized. I feel like one has to be fairly 'into' Ashes as a whole to 'care about' or 'understand' the situation relative to the mounts and cosmetics.
Liniker wrote: » Hi, I'd like to make a suggestion and ask other members of the community what is your opinion on this. I'm starting to get frustrated with the social media and marketing team for all their daily posts that only showcase exclusive skins that people paid $250 or $375 to get and are no longer available for new community members. I don't understand what's the reason behind this decision, you are not "saving the good stuff" for launch by not showing an in-game obtainable lion mount, and only showing off the cool-looking black and purple lion. This only contributes to the "Ashes of Cosmetics" meme and I keep seeing people being misled commenting on these posts assuming they will be able to get what they think are mounts/pets/armor. I've also seen people commenting stuff like "will your game have X mount/pet?" and your twitter account replying yes with an image of some exclusive skin misleading the person to believe that you are showing an actual mount/pet that they will be able to obtain. I want to believe intrepid when you say these skins help you build the models for the variations and stuff, so please, instead of your posts being 99% skins and 1% in-game stuff, make it 90% in-game stuff and 10% skins, or, if for some reason you just don't want to show as many in-game mounts/pets even tho you already show the models as skins, just stop making daily posts with images and videos only showing these expensive skins, or at least make it clear that those are skins and you will have in-game variations but you don't want to show it. I also hope that for Alpha 2, you don't the same as in Alpha 1, where most of the mounts and armor sets were exclusive skins that people can no longer obtain, especially because Alpha 2 will be a big showcase, and will be up and running for a long period of time.
Tyranthraxus wrote: » Your point if half-moot, since the team has let us know that the VAST majority of cosmetics will have in-game, obtainable variants. Steven Sharif is an experienced gamer himself, and doesn't want the best-looking stuff to be bought-only.
JustVine wrote: » Overall I hear you and am very empathetic to your concern, but they only have so many options without repeating older content or closing more of their skill gaps. Once the UE5 switch over is complete I would expect it'd be a reasonable and good idea to repeat content with these model updates of more 'in game achievable things'. I think that will be a return to much better content social media wise. Over all an alacarte support structure would be better over all and assuage some of your concerns I feel. But for now they continue to keep those prices, essentially 'because Steven said so as he wants us to feel he doesn't need our money'. We can't do much about that other than call for such a feature to be implemented until he gives in unfortunately.
Liniker wrote: » JustVine wrote: » Overall I hear you and am very empathetic to your concern, but they only have so many options without repeating older content or closing more of their skill gaps. Once the UE5 switch over is complete I would expect it'd be a reasonable and good idea to repeat content with these model updates of more 'in game achievable things'. I think that will be a return to much better content social media wise. Over all an alacarte support structure would be better over all and assuage some of your concerns I feel. But for now they continue to keep those prices, essentially 'because Steven said so as he wants us to feel he doesn't need our money'. We can't do much about that other than call for such a feature to be implemented until he gives in unfortunately. I appreciate your input, you bring some good points to the discussion. I understand the importance of maintaining your audience engaged and capturing the attention of new members, however, I feel like if they don't have anything else to show besides cosmetics, maybe it's a little too early in development to even have a social media manager + marketing lead + content creator specialist and be pushing all these daily posts. I also feel like it harms the project when new members of their community find out about the game by a post showing off something that came in a $375 pre-order pack that they can't even get, and that's pretty much the majority of their daily posts.
Balanz wrote: » I don't care about cosmetics, I am focused on the game. But the superficiality of social media would appear to me to be the ideal venue for purely cosmetic issues.
Liniker wrote: » Balanz wrote: » I don't care about cosmetics, I am focused on the game. But the superficiality of social media would appear to me to be the ideal venue for purely cosmetic issues. I agree that they definitely should be using their social media for that, as I really want this game to succeed and I want them to make money with their cosmetics. I just feel like the way they do it It's a little too much for how early it is and how little they have/want to show from the game, perhaps they could focus more on community stuff, some behind the scenes, some events, some AMAs, maybe give some love to the Discord as well - and when they do show off the cosmetics make it clear for the general public on each post that those are just skins but they will show off more in-game stuff in the future.
tautau wrote: » Isn't the time for a significant ad campaign the six months or so prior to release? Now is the time to maintain a low buzz of interest throughout the appropriate part of the gaming community, which is exactly what they are doing.