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Discussion; secondary class doesn't matter.
Noaani
As far as I can tell, secondary classes do two things. They provide a list of adornments to spells and abilities of the primary class, and they are used to determine stats gained with each new level.
So, if our primary archetype will be where all of our base spells and abilities come from, and our secondary will provide those base spells and abilities with adornments we can select to apply, we can assume that the difference between a tank/tank and a tank/ranger will be almost entirely contained within the adornments each of these two classes have access to.
The thing is, we will gain access to more adornments as we adventure out in Verra.
In my experience playing MMO's, the best things are always the things that take the most time to get. If you apply this basic principle to these adornments, which group are likely to be better - the group of adornments you get as you level your character, or the group of adornments you actually spend time to gain access to?
Now, I admit I am making a few assumptions here - adornments found in the world will be based on primary archetype, not actual class is one assumption I am making.
What this says to me is that once players have spent time in Verra, once a large number of players have access to the ariety of adornments on offer outside of the class system, the bulk of players - those wanting to be the most effective at what they do at least - will likely all start using adornments on their spells and abilities that came from sources other than their secondary archetype.
If this is the case, if a tank/tank and a tank/ranger have the same spells and/or abilities selected, and the same adornments attached to them because they are the 'best' adornments, will there be any difference between a Guardian and a Warden?
Discuss!
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Songcaller
Heres an example of blood effects for Demonic Shaman and also a possible reference for augmented Orbs. Blood effects will vary dependant on race.
CROW3
Your shaman would be a hit at birthday parties.
Songcaller
I'd try and wait to reveal the Shamans until I can reveal a Tulnar Demonic Shaman
Songcaller
Engine update request:
Caravan system upgrade:
Defence success gives 10 minute Travel Buff which prevents further attacks.
God of War Buff gives attackers 30 minutes to succeed. Failure results in death and dispatch to preset spawn.
Caravan radius will be 500 meters: players entering the aoe zone can choose to attack or defend. A beautiful pop up menu. Do not have to select Caravan for popup.
Caravan will change possession throughout combat. At 30 minute marker whoever holds the caravan gains the Caravan. 100% Caravan load goes to new owners.
Previous owners can rally and attempt to retake Caravan.
Caravan structural losses will be repaid after a loss. Goods lost will not be replaced.
All the best,
Neurath.
Songcaller
Clarification:
Pop up should have 3 options: Attack, Defend or Ignore.
Cheers,
Neurath.
Songcaller
Buff updates:
Travel Buff is now 30 minute window after successful defence.
God of War Buff will be replaced by God of Retribution Buff.
God of War Buff: 15 minute duration.
God of Retribution Buff:
Retake your possessions and invoke death and dispatch to your foes. Failure sees you destroyed and dispatched. (15 minute duration).
Thanks again,
Neurath.
Songcaller
Pop up addition:
Ignore All Toggle.
All is fair in love and war,
Neurath.
Songcaller
Pop up additions:
Two more Ignore toggles:
Ignore (1 hour)
Ignore (24 hours)
The popup should look balanced and beautiful with 3 options and 3 toggles.
Thank you for your dedication,
Neurath.
Songcaller
Restriction:
Caravans can't be attacked inside nodes.
I see caravans as pvp beacons and also vital economic fuel. Perfect war fodder. However, Guild Wars might interfere with the streets and I don't want Caravan Raids to coincide with Guild Wars in limited areas.
Adios amigos,
Neurath.
Dygz
Um. The entire world is Nodes.
I think you mean something neighborhoods?
Songcaller
Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.[2]
I said nodes because I didn't want to write village, town, city, metropolis but again you make me do excess work which is not required of me.
Clarification:
Caravans can be attacked in the contribution areas too.
Thanks,
Neurath.
Songcaller
Engine upgrade:
Tab Action Combat Upgrade:
PvP Event Parameters: Tab Action Combat changes automatic target selections to pvp mode. Neutralities are ended for pvp event duration. The same applies once a player is in active combat stance.
Both pvp and pve targets will be struck in active combat stance. In neutral stance, only you, pve and allies will be affected.
Tab Auto Target Selection will still target the strongest npc in aoe range for active combat stance. You do not need a target to cast skills in pvp.
Thank you for your patience,
Neurath.
SirChancelot
@Neurath
Umm
Since you're no longer even remotely close to the original topic... Maybe make a new thread for all your ideas.
Songcaller
I will rename the thread to Combat Log if I can. Anyway, I have no further combat updates to log right now.
Thanks for the bump.
Neurath.
bloodprophet
Combat log?
Thought you were playing a table top RPG by yourself and telling us what was going on.
And you can't rename someone else's thread because you got off topic.
Songcaller
It is a stealth thread but you won't let the sub sink...
Anyways, I don't need to repeat myself.
Thanks for the concern,
Neurath.
bloodprophet
But you have been for the last 4 pages.
Songcaller
I have been what? All of my posts have been updates for people dear to me.
I've only had to repeat myself in these situations but thankfully I'm a master of the alphabet rubix cube.
Have fun,
Neurath.
CROW3
Meh - it's fine. If
@Neurath
needs a public google-esque doc to toss ideas into the ether yet still keep connected to the community, it's ok with me. Could be the start of the Whiteboard / OT forum category.
Songcaller
Thank you, Crow.
I do love to wind Noaani up lol 😆
I think I'd have to relocate an ot whiteboard to the special section of the forum though.
All the best,
Neurath.
Edit: I do spell Noaani's name wrong though. It's dyslexia more than pokes.
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