Dygz wrote: » Quests should not come to an end.
JustVine wrote: » I think making mobs 'trash' and making pve activities 'inherently lacking in player to player conflict out in the field' are some of the core mistakes in today's mmo design that make people bored with the genre.
Balanz wrote: » Dygz wrote: » I think people who are PvE or PvE-sometimes will have the opposite response of PvPers. If it weren't for the ambition of Ashes of Creation, I wouldn't even consider PvP. Now I am all-in.
Dygz wrote: » I think people who are PvE or PvE-sometimes will have the opposite response of PvPers.
Dygz wrote: » Finally remembered the kind of questing grind I hate - from EQ2. Where the quest is to kill 25 Skeletal Warriors. Only to learn that you have to kill 15 Laughing Skeletons in order to get 1 Skeletal Warrior to spawn.
In video games, grinding is the act of performing repetitive tasks to achieve a desired outcome. It is usually done for a gameplay advantage or in-game loot, but in some cases for purely aesthetic or cosmetic benefits.[1][2] The design of a video game influences the amount of grinding involved. The general purpose of grinding is to receive "experience points", or to improve a character's level. The behavior is sometimes referred to as pushing the bar (leveling up), farming (acquiring loot repeatedly from one source), or catassing (extensive play sessions).
Lyrienthena wrote: » Dygz wrote: » Finally remembered the kind of questing grind I hate - from EQ2. Where the quest is to kill 25 Skeletal Warriors. Only to learn that you have to kill 15 Laughing Skeletons in order to get 1 Skeletal Warrior to spawn. Would be fine if this Warrior is hard to kill. But let me guess it was dead after 2 spells? Then yea its considered a bad grind
Dygz wrote: » Lyrienthena wrote: » Dygz wrote: » Finally remembered the kind of questing grind I hate - from EQ2. Where the quest is to kill 25 Skeletal Warriors. Only to learn that you have to kill 15 Laughing Skeletons in order to get 1 Skeletal Warrior to spawn. Would be fine if this Warrior is hard to kill. But let me guess it was dead after 2 spells? Then yea its considered a bad grind It might be fine if the Skeletal Warriors were trash that can be killed with two spells. It's not OK when it takes 10 minutes to kill 25 Skeletal Warriors.
Dygz wrote: » Oh. LMAO. Distracted by work and forgot which mobs I using as examples. It might be fine if the Laughing Skeletons were trash mobs that can be killed with two spells. It's not OK when it takes 8+ minutes to kill 15 Laughing Skeletons in order to spawn 1 Skeletal Warrior. And then you have to do all of that 25 times to complete the quest.
Dygz wrote: » LMAO You mean, as usual you don't know what I'm talking about.
JamesSunderland wrote: » Q: What are your definitions of a good grind?A: A good grind in my mind, is a grind that goes against its concept's main flaw, repetitivity. What is the best counter against boring repetitivity? RNG! May it be: 1°RNG in the combat(Monsters AI RNG patterns), 2°RNG in the loot-table (A nice and big list of drops possibilities, ranging from fairly common drops to extremely rare ones), 3°RNG in the environment(Possible buffs or debuffs the area may provide from time to time), 4°RNG in variation of monsters types spawns, possible even elites to shake things up sometimes, 5°"RNG" of the constant possibility of random encounters with other players aiming for you or your spot.Q: What MMO had a good grind system and what made it good?A: Lineage 2 had a good grind system, it had 1° but quite limited in term of monsters that had it, it had an amazing 2° in general, very few areas had the 3° but those were pretty cool, Sadly only a single area had the 4°, the 5° was a given as it probably will be for Ashes.Q: How would you want grind to be implemented in the game?A: I would want the grind to have as many as possible of the RNGs factors presented in the first answer.
Noaani wrote: » To me, this isn't a grind at all, it is a rough outline for an end game concept. The very notion of a grind is performing a specific task in order to achieve a specific outcome.
Noaani wrote: » Some aspects of the above are fine for a grind, but if you are after a specific item (say, bear hide), you absolutely do not want to be grinding in an area where bears are only one of many possible spawns, nor do you want multiple potential drops from the bears you are grinding on. On the other hand, if you are just playing the game, then having mobs randomized to a degree, and drops randomized to a degree are both perfectly fine. However, that is not a grind.