Nerror wrote: » I think we had an amazing community on Thistledown back in the day (year 2000). We even had to have the developers intervene in a live event, because the community banded together to protect the Shard of the Herald, that other servers killed, but we elected to level up and save instead. I forget now if it was @Roshen or @Vaknar that experienced this as well?
Roshen wrote: » Nerror wrote: » I think we had an amazing community on Thistledown back in the day (year 2000). We even had to have the developers intervene in a live event, because the community banded together to protect the Shard of the Herald, that other servers killed, but we elected to level up and save instead. I forget now if it was @Roshen or @Vaknar that experienced this as well? I don't think @Vaknar is old enough to remember peak Asheron's Call 🙃
Vaknar wrote: » Roshen wrote: » Nerror wrote: » I think we had an amazing community on Thistledown back in the day (year 2000). We even had to have the developers intervene in a live event, because the community banded together to protect the Shard of the Herald, that other servers killed, but we elected to level up and save instead. I forget now if it was @Roshen or @Vaknar that experienced this as well? I don't think @Vaknar is old enough to remember peak Asheron's Call 🙃 My 'old-school' MMORPG is OSRS lol. I'm old enough to remember dial-up internet but that's about it 🙃 The future is NOW old man!!!!
Threather wrote: » I have a couple of items that I do not like about New player experiences (coming from a person starting a new game already well established, continuation of a game through expansions, and quitting a few expansions ago and having to catch up)Beginning/Older zones always appearing dead because the games design is solely focused on "end game content/zones" Sharding: The technology that removes people from an area for the purpose of being able to always have mobs available to kill but turning the MMORPG into an RPG feel Not having the things i get/gather early game being worthless late game. Example, leveling an artisan class early, making items, getting resources to just ending up vendoring it because no one needed the resources or items. I spend 500% to get to end game, but then when I get to end game, the artisan skill i mastered is now no longer really relevant because I can't contribute to the already well established market
CROW3 wrote: » I have never understood why a character in a medieval fantasy setting has a mini-map. Crysis was one of the first games that integrated the HUD UI into the story. There was a reason I had access to the info I had. A hobbit doesn’t have freakin’ sonar.
Nerror wrote: » So my main suggestion is for Intrepid to make launch events (or close to launch) that force players to help each other against a common threat. Invasions by the Ancients are an obvious example. Something that requires a massive effort by the server community to overcome. Something that kick-starts the process of not looking at the stranger next to you only as a competitor, but as a fellow human player that you can have a conversation with. Build up a little mutual trust on the server and humanize the other players, and you'll reduce a lot of toxicity out of the gate. People like me - experienced and more jaded players - are likely to be the majority in Ashes at launch. The game is designed around soft-friction between players, and to compete for resources. I think live events near launch (and throughout the lifespan of the game) can help kick people in the ass, and by "forcing" rivals to help each other once in a while I think Intrepid will help curb toxicity that in the end can kill the server population. The sooner in the game this happens, the better. Friendly rivalries are MUCH more fun in the long run, than having toxic, bitter enemy relationships.
Gandalfthegrape wrote: » I should be able to know 80% of the story without reading anything. The zones, npcs, events, ect should show what is happening. Going from one quest npc to another following a waypoint reading novels is probably the worst way you could ever tell a story ever in a videogame. Please don't do this.