I don't know if this is a good idea or a really dumb idea, but I wanted to throw it out to the community hive mind to hear everyone's individual thoughts on having some sort of rank or PVP prowess indicator always visible next to your name? Such as, but not necessarily, a small diamond symbol of varying colors next to your player name that would indicate how often you won PvP encounters (both in open world and designated battles like in caravans or sieges.) Essentially a K/D ratio tracker, but maybe tweaked just to track your win/loss ratio within the past irl month or in-game year or whatever, so, you know, losses you may have had leveling up a character (like getting ganked when you're still a low level) eventually fade off of your history and don't transfer into your max-level character's rank.
I keep hearing this argument resurface on the forums about how your PvE "Casual" player will lose often to a hardcore PvP player and they'll quit the game for good because of frustration, the playerbase will slowly dwindle, the end is nigh, the normal doomsday-esque prediction...

I think at the end of the day, it's going to be a PvX game with both PvE
and PvP regardless of how you personally feel about the other camp. But! It's obvious Ashes will have more PvP in an MMO than we typically see--which is exciting and new!
So, in a lot of recent FPS(or competitive pvp games) they'll rate people's matchmaking by giving them a rank. You're in bronze league, you're in diamond, etc. Because of matchmaking you usually only play with people in your rank. But! Occasionally, it'll group you with people of a higher or lower rank, depending on how your matches have been going.
For example, I used to play a lot of Overwatch with some friends. We were mostly ranked Platinum with one or two Diamonds so we would frequently go up against all diamond groups. When I saw a diamond group appear as our opponents I'd have a "oooo! It's gonna be a rough match! Time to put on my A-game!" mentality. Overall, I was less disgruntled/salty losing to an all diamond group than losing to a platinum group (or losing in a game I didn't know my opponents skill at all, such as oldschool Halo). Plus, I had an almost flattery or excitement of getting to fight against that highly ranked team at all. I would view the match from the successes I had against a harder opponent than beat myself up over the overall loss. (Plus getting to fight harder opponents helped me learn how to play better!) Then, in our matches against platinum groups, the platinum players would rightfully put more pressure against our diamond players
because they were the MvPs. I think rankings are a key feature in competitive games.
Obviously there is not matchmaking in an MMO's PvP. I'm not advocating for that. There's open world PvP in Ashes and everyone's gonna be in the trenches together, but I'm wondering how people feel about having an indicator of their opponents skill level? And what pitfalls or benefits that might have?
I don't really see this ranking indicator present in MMOs. At least, I can't think of any. MMOs have levels, but when most people reach max level and get geared, I don't know whose a threat and whose not. (If you know of an MMO that displayed your current PvP rank in a mandatory fashion, let me know how that panned out in open world in the comments below! I'm curious.) The most I can think of is optional "titles" you could apply, like in WoW, but they weren't really indicative of how good of a player you were. It was more like you've won x amount of pvp battles, but it it didn't indicate if it took you 3 days or a year to win that many battles.
In an MMO it's inevitable there's going to be a mix of player skill-levels in any given battle. In Ashes specifically, we're looking at a lot of open world PvP. I think it could be beneficial pointing out how skilled your opponents are. Especially if there's some sort of incentive to fight players who are within your rank or higher, such as your own rank going up if you win against people within your rank or higher. First off, you'd know who the more dangerous players were, so you could focus them in a large battles (either with heals because they're your friend or attacks because they're your enemy.) If you aren't usually a PvPer, a casual, and someone attacks you out in the open world who
is your rank, you could assume they aren't trying to gank you and that you might stand a chance because you're the same rank. So, you might be more open to fighting back. Or you could run from them, if a higher ranked player is trying to gank you out in the open world. If you're like me, you might feel less salty to losing against one of the most skilled players on the server. If you're looking for good PvP matches, you could find people within your rank and fight them for a good, even match. If you want to train to get better, or raise your own rank, you could pick fights with people ranked higher than you and seek out those tough battles. Then you'd have a bragging rights on the server when your rank was high and maybe instill fear into others! Lastly, I think people tend to overestimate their own skill and it's helpful to see where you land on an overall scale.
On the other hand, I can totally see the pitfalls. Ganking happens in MMOs, if you're a "bronze" skilled PvPer would that just put a target over your head? Would being "bronze" or "silver" make it harder for you to join content, like node wars or caravans because people wouldn't invite you to even give you chance? If most "bronze" players ended up being PvE players uninterested in PvP, would they even care that they didn't have equal access to that content?
Would implementing something like 'your rank only improves if you win against someone your rank or higher' help shift the target from lower skilled players to higher skilled players? Or would higher skilled players always pick on lower skilled players? Or would lower skilled players always flee from higher skilled players, making it harder for higher skilled players to find PvP content? (Although, surely they'd get invited to caravans and node sieges?)
Again. I don't know if this is a good idea or a dumb one, I really like the ranking system in other competitive games, but I was wondering what people's thoughts were about having a mandatory, easily distinguishable indicator of your current PvP rank above your head in an MMO? Helpful or hurtful?