George_Black wrote: » Im 100% sure there will be normal npc banks. Otherwise we are heading for a survival concept and things will start falling appart.
Taiphee wrote: » Sorry to spoil the mood here, but once a node is destroyed all things within that node is lost
Taiphee wrote: » Sorry to spoil the mood here
Cat Quiver wrote: » Taiphee wrote: » Sorry to spoil the mood here Such confidence in being right yet wrong. You'll fit in here well.
PenguinPaladin wrote: » Taiphee wrote: » Sorry to spoil the mood here, but once a node is destroyed all things within that node is lost I dont believe this is true. Finished items never end up for grabs i believe... you can never lose a sword or completed item through lose of life or home i believe.
Taiphee wrote: » PenguinPaladin wrote: » Taiphee wrote: » Sorry to spoil the mood here, but once a node is destroyed all things within that node is lost I dont believe this is true. Finished items never end up for grabs i believe... you can never lose a sword or completed item through lose of life or home i believe. Gears aren't up for grabs if you're green or purple and you get killed, but if you're red you can and when a node is destroyed they can as well, same for freeholds when a node is destroyed... If it's destroyed
ClintHardwood wrote: » I don't know if I like how only completed works are safe from banditry. Not only does it not make sense lorewise, but it incentivizes players to store the bulk of their wealth in finished goods rather than resources or gatherables to keep their investments safe. I think item loss should occur based on what storage container the player holds them in. If a player or caravan is transporting resources and gear, they should all be lost at an equal rate. If a node is raided, all items should be eligible for theft at an equal rate. I don't see why gear is so special. Is this somehow meant to prevent people from rage-quitting?
ClintHardwood wrote: » I don't see why gear is so special.
PenguinPaladin wrote: » ClintHardwood wrote: » I don't see why gear is so special. Imagine if you will.... the fact that you can only store items in your home, and home node banks.... now imagine someone seiging the only place you can store items..... so now you only have the gear on your back... now immagine the army that just burned down your house is ransaking every player they come across in the area. They kill you. The gear on your back breaks. Its unequipable. How do you plan on grinding your way back into gear without any gear, in order to just play the game again?