NishUK wrote: » Look at NW, it wasn't even fast pased, you're putting action combat "fast paced" to solidify your arguement, I even said BDO's combat needs toning down to co-incide with group play and the trinity system.
mcstackerson wrote: » WoW announced a new race, customizable dragons, crafting, and a new form of flying. None of those are pve or pvp content so by your logic, if one of those got the most "cheers," wow players don't care about pve or pvp. Point i'm trying to make is people usually get excited for the new shinny thing which isn't always a primary gameplay loop. Action and tab are both third person methods of controlling your character. WoW has used free aim skills to supplement their tab combat from the beginning. I think we consider them the same genre because they are the same gameplay wise. If you think it should be a new genre's then cool but I'm not sure why that matters.
Noaani wrote: » Steven is hoping that Ashes will be a game where both tab-target and action combat coincide with having no separate PvE/RP/PvP servers. We still have to test all of that to determine how successful that will be.
NishUK wrote: » Noaani wrote: » Steven is hoping that Ashes will be a game where both tab-target and action combat coincide with having no separate PvE/RP/PvP servers. We still have to test all of that to determine how successful that will be. If it's good enough the whole playerbase will be happy and we will appreciate each other, not seperate us into groups like we don't belong with one another... If WoW needed RP servers my goodness....I was on a relic of an mmo called Ultima Online and it is full of just nice players, rarely an RP in sight, there isn't enough of a userbase to even warrant it
Noaani wrote: » On the other hand, tab target is shit for PvP, but allows for more variation in PvE. Thus, a game that is tab target based us best served ignoring PvP, and focusing on PvE.
NiKr wrote: » Noaani wrote: » On the other hand, tab target is shit for PvP, but allows for more variation in PvE. Thus, a game that is tab target based us best served ignoring PvP, and focusing on PvE. Iirc you yourself said that L2 is one of the best pvp mmos out there. And that shit is so tab that you even have to tabp the ground to move. The combat was really fast too and knowledge of class matchups led to an advantage in a fight, so it could be argued that skill mattered in pvp, even if it wasn't necessarily mechanical (though considering the "untarget" abilities, you sometimes had to click where you opponent was quickly, otherwise you'd die in 2 hits, so that's soooomewhat mechanical?).
NishUK wrote: » If it's good enough the whole playerbase will be happy and we will appreciate each other, not seperate us into groups like we don't belong with one another...
CROW3 wrote: » Skyrim is entirely action combat pve and epically popular. WoW is tab and pvp is still popular there. IMO HOW a combat system is implemented is much more important than the category of the combat system. I love action system for bows when they are done well. Neverwinter was good action bows. ESO sucked.
Dygz wrote: » That is a ludicrous statement, but...OK. Sure.
CROW3 wrote: » And yet it’s remained near the top of the replay list 12 years later.