Noaani wrote: » The issue with this is that we are talking about all of this happening at the level cap - everyone has all of their abilities before any of this even gets started. As such, you have to assume that players will have access to all damage types. So, if you have your ice protection gear at tier four, people will be using ice damage on everyone below their 4, knowing that they don't have particularly good protection against it. This makes things worse for casual players, as it means literally everyone knows their weakness - ice damage (or any other protection that is only available at higher tiers).
PenguinPaladin wrote: » Good gear can be just good gear. Im not certain gear balance is a singularly discussed option. Ashes is aiming to balance based of off an 8 vs 8 party, not balance individual classes. I think this philosophy goes straight into we're going to balance gear teirs, not individual pieces of gear. Its okay for some outliers to exist. If everything is perfectly balanced to where skill is yhe only factor then casuals literally never have even the slightest chance.
NiKr wrote: » I meaaan, I'd hope top lvl bois don't go nuking newbie casuals left and right.
And in a big fight you'll have a wide variety of gear across tiers and resistances, so there's a fairly high chance that some lower lvl dude might have a skill that's strong against a higher lvl dude exactly because higher lvl dude has t2 gear on because it's his favorite and it matches his party's composition perfectly. And now you have a situation where the weaker player has a higher chance at defeating a stronger player. Wider RPS working as intended.
Ferryman wrote: » [. So you have the knowledge that the gear will be balanced around 8v8 PvP?
Noaani wrote: » The issue here is that the better geared player isn't just going to go in to the fight with a single tier of gear, if that gear will only protect him against one type of damage.
Noaani wrote: » Basically what this would amount to is people at lower tiers having no protection, and as you move up tiers, you gain protection to more and more damage types that you can chose to use when and how you like.
Noaani wrote: » The other thing this will do is force players in to specific gear. When I talk about item tiers, I am not saying you are this class, you are tier 2, therefore you must use this item.
Noaani wrote: » In Ashes, gear is player made for the most part (including top end gear). Players have some agency over the stats, and we would have to assume that includes defensive stats. Implementing a system with gear like this would mean players lose that agency.
PenguinPaladin wrote: » Id perfer a game with increadible and questioningly broken gear at the unique stage. And that means that non uniqe top teir needs to be close enough to complete with numbers advantage. It doesnt need to be balanced perfectly. Everyone likes an underdog story.
NiKr wrote: » Noaani wrote: » The issue here is that the better geared player isn't just going to go in to the fight with a single tier of gear, if that gear will only protect him against one type of damage. Forbid gear changing while in combat and you got yourself a locked in boi. And unless both sides of the conflict perfectly know each other's gear/augments/abilities - you won't be able to perfectly fit your gear to their attacks.
NishUK wrote: » Expand on this please.
Noaani wrote: » In large scale PvP in a game like Archeage, you can go in and out of combat a half dozen times a minute. In small scale you can essentially do it at will.
Noaani wrote: » Even failing that, you need to remember that in Ashes, we will be coming up against largely the same players day after day. The above isn't a way to solve this at all.
Noaani wrote: » Gear having set bonuses is lame. It ties players in to having to use specific items, which is not what an MMORPG should be. Players should be able to mix and match from all gear available to them, and receive the full benefit of what ever gear they decide to use.
Noaani wrote: » Personally, any time a suggestion can be summed up by saying "limit players to these things", it gets a hard no from me.
NiKr wrote: » So imo it's your suggestions that are limiting to a player. But obviously you don't see it that way and I ain't budging on my points, so this avenue of discussion is also growing pretty pointless. Good talk though
Noaani wrote: » Just to be clear here, you are saying you want to see top end gear all have set bonuses applied to it, which will either force or encourage (depending on how% good the bonuses are) players to use the same gear sets.
Noaani wrote: » I want players to be able to mix and match from the items they have, in order to come up with the setup they want.
Noaani wrote: » Instead of having sets with great benefits and also downsides, you have individual items that have this. This means I can take my robe that has a mana proc so I won't run out of mana, or I can take my robe with a damage proc. Neither one of these is an obvious best choice, it depends on the situation. If one of them also has high fire resistance, and the other has high ice resistance, then all of a sudden I have a multi-dimensional decision to make. Or, you know, just slap on all the gear from X set because that is what the developers decided I should wear.
NiKr wrote: » But if each party member has to sacrifice some stat "for the greater good" of the party, which then might lead to complications in pvp/pve - that's not only "risk vs reward", but a meaningful choice on the part of each member of the group instead of a selfish "I'm in my best gear so it doesn't matter what yalls are wearing".
Noaani wrote: » What I don't get is why you think gear sets would prevent this, but individual item choice wouldn't. That makes literally no sense.
PenguinPaladin wrote: » What if there was lore based peices that got a bonus from one or two other peices but never a full set. A full set with an over power bonus would "build itself" take away all the thought involved and kind of make metas form, where pieces that went together, you lose the variability if your gloves and pants have to be together, so you lose out on other potential stuff
PenguinPaladin wrote: » I mean on some stage your're right. People with higher level gear could beat up people with lower level gear.... ill point out that you level up in the game too. If gear cant bloat your power because its unfair to those with weaker gear than leveling needs to be pointless too so people cant outlevel each other.... I think this has stopped being a rational discussion.