NiKr wrote: » I mentioned it in one of the previous posts. To me, it seems easier to balance around predesigned sets that have a variety of pros+cons combos rather than having each and every gear piece have it's own combo that could then be combined with 7 more gear piece combos and you might get some imbalanced boost to whatever stat.
NiKr wrote: » And it also either requires devs to randomize those potential combos or design unique ones for each piece of gear. And then on top of that, you have the crafting dials that could boost said combos even higher.
Otr wrote: » Ferryman wrote: » Otr wrote: » Ferryman wrote: » Otr wrote: » Ferryman wrote: » If devs want to make the game more casual friendly they should look at the open world PvP rules. I am not saying they should, but making gear less valueable does not help because they will be ganked anyway. Being ganked once in a while is bad? For that there is the corruption system and bounty hunters. If I join the game late, I will stick near more experienced players. I'll avoid traveling alone if I have valuable stuff on me. Veterans will not earn much looting a noob anyway. The Eve Online advice for everybody is: Don't fly ships you do not afford to lose. Even in HighSec you was not really safe but only the very rich had reason to be afraid. I think very rich AoC players should pay for protection. We should not worry about them I did not say it is bad, and I am personally fine with the planned system. However, I am just saying that IF the developers want the game to become more casual friendly, then open world PvP is the thing which pushes some casual players away. Some players do not want to PvP at all or they want it to be 100% consensual, and you cannot change that mindset to match with yours by thinking it from your perspective. 😉 I see. You are right. I cannot change some peoples's point of view. Sometime they even understand my pov but they like to debate I am sure that some people understands and I understand your pov as well. I have Albion Online background and therefore, something similar with your Eve experience. I do not mind if there would be less restrictive open world PvP rules, however, I am also aware that this is not the direction where devs want to take the game. Even the open world PvP will be significantly restricted with the corruption system it will still be enough to turn away some casual players, especially PvE centric people. Those who dislikes to PvP in any form can easily pass even they would otherwise be interested of the game. And that mind set is really hard or even impossible to change. I wonder if players are really part of an extreme PvE / PvP category. Could it be that we see on forums the vocal extremes while those who can do both are silent?
Ferryman wrote: » Otr wrote: » Ferryman wrote: » Otr wrote: » Ferryman wrote: » If devs want to make the game more casual friendly they should look at the open world PvP rules. I am not saying they should, but making gear less valueable does not help because they will be ganked anyway. Being ganked once in a while is bad? For that there is the corruption system and bounty hunters. If I join the game late, I will stick near more experienced players. I'll avoid traveling alone if I have valuable stuff on me. Veterans will not earn much looting a noob anyway. The Eve Online advice for everybody is: Don't fly ships you do not afford to lose. Even in HighSec you was not really safe but only the very rich had reason to be afraid. I think very rich AoC players should pay for protection. We should not worry about them I did not say it is bad, and I am personally fine with the planned system. However, I am just saying that IF the developers want the game to become more casual friendly, then open world PvP is the thing which pushes some casual players away. Some players do not want to PvP at all or they want it to be 100% consensual, and you cannot change that mindset to match with yours by thinking it from your perspective. 😉 I see. You are right. I cannot change some peoples's point of view. Sometime they even understand my pov but they like to debate I am sure that some people understands and I understand your pov as well. I have Albion Online background and therefore, something similar with your Eve experience. I do not mind if there would be less restrictive open world PvP rules, however, I am also aware that this is not the direction where devs want to take the game. Even the open world PvP will be significantly restricted with the corruption system it will still be enough to turn away some casual players, especially PvE centric people. Those who dislikes to PvP in any form can easily pass even they would otherwise be interested of the game. And that mind set is really hard or even impossible to change.
Otr wrote: » Ferryman wrote: » Otr wrote: » Ferryman wrote: » If devs want to make the game more casual friendly they should look at the open world PvP rules. I am not saying they should, but making gear less valueable does not help because they will be ganked anyway. Being ganked once in a while is bad? For that there is the corruption system and bounty hunters. If I join the game late, I will stick near more experienced players. I'll avoid traveling alone if I have valuable stuff on me. Veterans will not earn much looting a noob anyway. The Eve Online advice for everybody is: Don't fly ships you do not afford to lose. Even in HighSec you was not really safe but only the very rich had reason to be afraid. I think very rich AoC players should pay for protection. We should not worry about them I did not say it is bad, and I am personally fine with the planned system. However, I am just saying that IF the developers want the game to become more casual friendly, then open world PvP is the thing which pushes some casual players away. Some players do not want to PvP at all or they want it to be 100% consensual, and you cannot change that mindset to match with yours by thinking it from your perspective. 😉 I see. You are right. I cannot change some peoples's point of view. Sometime they even understand my pov but they like to debate
Ferryman wrote: » Otr wrote: » Ferryman wrote: » If devs want to make the game more casual friendly they should look at the open world PvP rules. I am not saying they should, but making gear less valueable does not help because they will be ganked anyway. Being ganked once in a while is bad? For that there is the corruption system and bounty hunters. If I join the game late, I will stick near more experienced players. I'll avoid traveling alone if I have valuable stuff on me. Veterans will not earn much looting a noob anyway. The Eve Online advice for everybody is: Don't fly ships you do not afford to lose. Even in HighSec you was not really safe but only the very rich had reason to be afraid. I think very rich AoC players should pay for protection. We should not worry about them I did not say it is bad, and I am personally fine with the planned system. However, I am just saying that IF the developers want the game to become more casual friendly, then open world PvP is the thing which pushes some casual players away. Some players do not want to PvP at all or they want it to be 100% consensual, and you cannot change that mindset to match with yours by thinking it from your perspective. 😉
Otr wrote: » Ferryman wrote: » If devs want to make the game more casual friendly they should look at the open world PvP rules. I am not saying they should, but making gear less valueable does not help because they will be ganked anyway. Being ganked once in a while is bad? For that there is the corruption system and bounty hunters. If I join the game late, I will stick near more experienced players. I'll avoid traveling alone if I have valuable stuff on me. Veterans will not earn much looting a noob anyway. The Eve Online advice for everybody is: Don't fly ships you do not afford to lose. Even in HighSec you was not really safe but only the very rich had reason to be afraid. I think very rich AoC players should pay for protection. We should not worry about them
Ferryman wrote: » If devs want to make the game more casual friendly they should look at the open world PvP rules. I am not saying they should, but making gear less valueable does not help because they will be ganked anyway.
Dygz wrote: » I mean... Ashes is balanced for 8-person groups. Seems easy enough for casual-time players to be in a group with hardcore-time players. Also, seems easy enough for them to have helpful friends who are hardcore-time players... even if they aren't all in a formal group. In Ashes, power will likely be determined by Level, points in Passive Skills, points in Active Skills, points in Weapon Skills, Armor, Weapon(s), Augments and Enchantments. Casual-time players can still make friends with other citizens who can help them acquire the gear they need. I don't think we should be worried about gear overpowering the other factors that provide characters with power - until we play/test and determine that the devs need to re-balance their design.
DeviLzFury wrote: » We need to be more creative in finding solutions to bridging the gap between a hardcore player base and casuals. This has to happen on Dev side and the Community side for a Balance to be found. We can not just say hardcore players need to be "nerfed" because they have more time than casual and therefore will ruin the game for them. Casuals need to invest their time also into more than just grinding or questing. Everyone should experience the full game and what it has to offer. Alliances, corruption flagging, Bounty hunting, talk to people, a casual might be the best crafter in the sever and negotiates peace with the biggest PVP guild for free passage and protection all based on trade with them. Think outside the box and we will all have our place in Verra.
mcstackerson wrote: » I don't think this should be seen as a nerf. Power is relative and against an opponent of equal power, the amount you scale doesn't matter. All scaling does is reduce the pool of players you can have a competitive fight with. Unless you consider being able to overwhelm other players with numbers as a reward, i don't see how you can see this as a nerf. I don't see this as trying to prevent hardcore players from ruining the game for casuals, i see it as allowing casual players to play with hardcore players. If you believe casuals should be able to experience the full game then they need to be able to play with everyone.
mcstackerson wrote: » [If you believe casuals should be able to experience the full game........
Dygz wrote: » It's just ridiculous to keep equating casuals with having no skill. "The casuals have to lose." :roll_eyes:
NiKr wrote: » It's more about the time you put into the knowledge of the game and application of it. A casual player won't know the precise details of class interactions, so of course they won't be as good in pvp as a dude who knows that stuff. And on top of that, the knowledge dude has spent more time honing his skills in the game while casual player most likely didn't.
Dygz wrote: » NiKr wrote: » It's more about the time you put into the knowledge of the game and application of it. A casual player won't know the precise details of class interactions, so of course they won't be as good in pvp as a dude who knows that stuff. And on top of that, the knowledge dude has spent more time honing his skills in the game while casual player most likely didn't. That's just elitist bullshit.
Dygz wrote: » That's just elitist bullshit. Especially considering a lot of current casual time players used to be hardcore time/hardcore challenge back in the day.
PenguinPaladin wrote: » Its funny. My definition of a casual, is someone who gets by well enough, that they dont look further into what they need to do to strengthen their character and so on.... like in my head a casual is someone who just playes, and they "float" on their decent skills to the point which they dont go looking into every aspect of the game otherwise. And with that definition in mind. I see this gear topic as a casual saying, i dont want to have to go out of my way and try to compete with the very best. I want the very best to hardly be better than me without effort. To which i say.... no? If you want to be the best, and compete with the best, you are by definition, not a casual.
Dygz wrote: » But, it really has nothing to do with casual v hardcore.
NiKr wrote: » Dygz wrote: » That's just elitist bullshit. Especially considering a lot of current casual time players used to be hardcore time/hardcore challenge back in the day. And I'm sure that in all those other games where they were hardcore, they'd have way more skills than casuals in that game. But if you come into this game w/o a ton of research on it and then not spend a ton of time learning about it or just playing it, the chances are - you'll lose in pvp against a person who did all of that.
Dygz wrote: » Partially determined by gear tier.