Noaani wrote: » While there are likely to be normal NPC banks, there is no guarantee that you can take an item out from any location other than where you deposited it. Should that bank be destroyed due to the node it belongs to being destroyed, there is potentially a need for a system here in order to prevent the game turning in to a survival game - as you say.
Burnzey wrote: » New World is an example of what not to do in an MMO. If the game must absolutely have restrictions, then it must have a means to bipass these restrictions through quests or activities. Being restrictive for the sake of being restrictive won't make happy gamers, nor a healthy game
Cutie wrote: » Burnzey wrote: » Being able to do this when you are online and know a siege will be happening at your node, would be kinda cool. Once a siege is declared, players are prohibited from moving goods out of depositories within the node.[31][32][33] This includes resources and materials that are stored in Warehouses, Chests within player housing, storage containers within guild halls, or within processing buildings on freeholds.[32][34] That incentivizes even further the necessity of players to contribute to the defense of a city. It also elevates the need for that city to politically gain allies among other nodes so that they can protect the collective goods of the citizens.[33] – Steven Sharif
Burnzey wrote: » Being able to do this when you are online and know a siege will be happening at your node, would be kinda cool.