Taleof2Cities wrote: » But, the legendary loot drop emphasis will be in the open world dungeons and instanced raids ... in addition to crafted.
Cutie wrote: » I suppose guilds will resort to funneling money and mats to specific crafters to master each crafting profession and provide gear for everyone, similar to New World?
PeggysuegotParried wrote: » Funneling mats can be tricky, I prefer crafters get tp the required level before being helped, to show they WANT to do it, instead of be funneled mats (like in New World) and never do a damn thing for themselves, then quit the game or the guild.
NiKr wrote: » PeggysuegotParried wrote: » Funneling mats can be tricky, I prefer crafters get tp the required level before being helped, to show they WANT to do it, instead of be funneled mats (like in New World) and never do a damn thing for themselves, then quit the game or the guild. Was that in guilds that just invited random people during the game itself? Cause I'm used to guilds that gather together way before the launch, plan their actions ahead and have designated people who know for sure they'll go down some particular progress path. And even if they leave, they'd usually share their acc info with others in the guild, so they could use the character.